There's been a really interesting reader conversation in last month's article on "shadow mesh" subcontractors in SL, including these thoughts from Dino Sophers, who explains why they themselves prefer shadow meshing — this is her subcontractor site, I believe — as opposed to running their own mesh brand, which they have also done before:

I'm a shadow mesher — though I personally prefer the term ghost mesher. I currently charge L$7,500 per hour (about $28 USD), but let’s break that down. Linden Lab takes 5% on cashouts, so that’s immediately $1.40 gone, bringing it to around $26.60/hour. Then, as someone in the UK, after currency conversion, that becomes roughly £19.75 per hour. That puts me somewhere in the mid-range of hirable mesh creators.

I’m experienced and support several stores, but I’ve seen many ghost meshers taken advantage of — especially riggers. Rigging is complex. A full outfit can take anywhere from one to four hours, yet I’ve seen riggers pricing their work at just L$6,000 per body. That means someone might be working four hours for only $23 — that’s $5.75 an hour, which is below minimum wage.

But what about when some big brands take credit for mesh work? She has thoughts there

As for transparency, I think it's ultimately up to each brand whether or not they credit their team. But I fully agree: when a store owner pretends to do everything themselves, expects your silence, demands fast turnarounds and 24/7 availability on top of asking for discounts — it becomes exhausting.

Every brand wants to maximize profit, so discount requests are sadly common. I used to run my own store before I went "ghostly." But honestly? It became too stressful. The pressure of deadlines, the stress from people reporting me to Linden Lab over minor permission issues (like forgetting to set a box mod, which I would have gladly fixed) — it drained the fun out of creating.

Now, as a ghost mesher, I log in, see my work at events, have money to spend, and actually enjoy Second Life again without stressful IMs or looming deadlines. Being a store owner isn’t for everyone, and that’s okay. But pretending to be a one-person powerhouse when you’re relying heavily on others? That’s a recipe for disaster. Because if your team leaves — what do you have left?

Very good points! Totally understandable. I am surprised that some riggers are paid so poorly, and hope there's more publicity around how much their labor is really worth.

In fact, I'm now working on a story that delves into the pay ranges for meshers and riggers across SL. Join my Patreon to be among the first to read it.

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