Black Dragon viewer creator NiranV, who has been ranting about the utter environmental disaster that most SL mesh bodies are, has rare words of praise (along with some advice) for the Slink mesh bodies created by Siddean Munro:
The body being 15k triangles is pretty good. That's really good optimized, although the hands and feets weighting in at 63k alone is quite heavy, there's still some work to do there.
I'd start by not bundling hands and feet together and rather making them a "pick-one" scenario where you attach/detach only the one you like. That alone would save a tremendous amount of triangles. Further she could make use of Bento to offer the "styles" of feet as animation override, given that the styles are things like normal, standing on tip toes etc. Anything else would fall under the pick-one scenario anyway.
To summarize this, there's still a bit to go but this is definitely the right way to go and other creators like Maitreya should definitely have a look at this example how to do it.
Alicia responds by adding more background on Slink feet — and problems Slink faces when trying to compete against market leader (and leader in poor optimization) Maitreya:
Slink was the first to come out with the feet, and then around 2016, she came out with the Kitten Heel and Ballet Pointe feet. Again, Slink was the first to come out with these items. Then around 2018-2019, I believe she was the first to come out with the Petite Chest Enhancement. It wasn't until 2019 that she came out with Redux as BOM was coming out, that basically made the body/hands/feet all part of the body (ala all one piece/seamless), which gives it the same cost as Maitreya.
Now, going back to the feet, all one needs to do is use the HUD and set the feet to whatever shoe they wish to wear.
Going further, when Slink releases something revolutionary, there's hardly a sound; but when Maitreya releases similar items after the fact, then you hear the stampede. Bare in mind that both the Slink Physique and the Maitreya bodies are nearly 100% identical and go off the default LL female body. Only Slink managed to keep it as optimal as possible, and still is by not adding extra or unnecessary scripts to the best kept secret in SL.
I'm afraid this is one of those free rider problems which market competition can't solve, and Linden Lab should step in with some sticks and carrots. Meantime, one thing the market (i.e. you, dear SL shopper) can do is buy Slink.
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