After chatting with Convai's LLM-based NPCs in Second Life last week, some witty SLers amplified the genial trolling even further, going so far as to conduct live on-camera interviews (above, with on-scene reporter Ellie Llewellyn) and engage in some long, hilariously surreal conversations with them (below).
The explosion of excitement/unsustainable hype around large language models has led many AI boosters to enthuse about how they will transform NPCs in virtual worlds, making them much more believable and human. In the context of a quest-oriented MMORPG, this has problems — as veteran designer Damion Schubert explained:
If every NPC is talking to the player at this much length about a different problem, the player has trouble focusing on the primary questline. If every quest is important, then none are. [Emph. mine]
[N]arrative design is an incredibly important and incredibly delicate design field. Because it's about the EXPERIENCE and not the NARRATIVE.
It's not going to be achievable simply by about firing all your writers and replacing them with robots.
In an open-ended virtual world, the "quest" and the overall experience is itself about social connection.
Missing that realization means missing an important point: The humans actually using virtual worlds are vastly more creative and curious than an AI-based NPC could ever be. And will soon get bored with such NPCs once their expressive limits have been reached.
To see what I mean, read Wendy's chat with the Convai bot "EternalSailor" below:

