Wagner James Au / New World Notes

Author, strategist, virtual world reporter

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https://www.reddit.com/user/slhamlet
  • 53617868573_67c467b4bf_wCajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Lili Victoire is a Second Life Flickr microblogger with a consistent style that makes her instantly recognizable.

    Luxe Life (right) was posted yesterday with this elegant Little Black Dress and gorgeous strappy stilettos. 

    Here's what she's wearing here, with links to buy them yourself:

    For more chic styling, click here:

     

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  • Metaverse painting Jeffrey Lipsky

    Excerpt, Making a Metaverse That Matters:

    Interoperability continues to be a grail quest for many metaverse evangelists, partly spurred by the flawed assumption that the Internet should become the Metaverse. The World Wide Web is interoperable, the argument roughly goes, enabling us to leap from one website to another; so too must the Metaverse.

    In my chat with with Neal Stephenson, the web metaphor seems exactly what the Metaverse should not be:

    “[Immersive experiences] should be linked in a kind of spatial arrangement,” as he put it. “It’s what is lacking in the World Wide Web — you've got this web of hyperlinks all over the place that jump you from one site to another, and there's not really a kind of spatial organization that ties it all together.”

    The Metaverse was never envisioned as the totality of the Internet. At its heart, it is a virtual world: dynamic, real time, immersive, with a base consensual reality shared by a community of active users within it. Analogizing this to the web — flat, relatively static and asynchronous — misses this essence. 

    This web analogy is among the many factors that caused Second Life to lose its growth momentum; updating its user interface to resemble a 2D medium grafted onto an immersive real time experience only contributed to new user confusion, and an open mutiny by veteran users. You can click from one web page to another; you cannot click a mountain and then expect to somehow end up in an underwater cave. 

    The web experience is more or less the same between different web browsers, because they stream the same underlying content. The user interface of a virtual world, however, is part of that world, and cannot be altered substantially from one user to the next. 

    While many advocates will strenuously disagree, metaverse interoperability for the most part seems like a solution in search of a genuine problem. I would put this problem in the form of a question:

    “Is your vision of the Metaverse really just Steam with a few less steps?”

    Because the interoperable vision, usually described as a network or federation of many virtual worlds that users can teleport to, is really not too different from what consumers already have with Steam (or Xbox Live, or the PlayStation Store, etc.) Experientially, we already travel from one virtual world to another on these platforms after several clicks and minutes of loading time. Beware a vision for the Metaverse which offers to replace this with something only slightly better.

    Veteran MMO game designer Damion Schubert likens the interoperability vision to an ambitious but naive startup attempting to create virtual cars which somehow work in wildly different online racing games such as Forza, Wipeout, Need for Speed, and Mario Kart. Each of these game experiences imbue the virtual cars within them with unique physics, game mechanics, and interactivity that simply does not translate.

    What is also forgotten by interoperability advocates is that it’s been tried before

    NEXT — What we learned from the OpenSim experiment, and what really matters in metaverse platform interoperability:

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  • Redemption


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    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Henzel Huntsman posted this picture, “Redemption,” this morning and immediately it caught my eye. I love how we get a story with very little. We see these boots, the wheels of a motorcycle, the yellow line on the road leading, perhaps into the future. This picture made me excited to explore his stream a little further and wow, it was worth it. Bonus, his pics are blog posts, so if you like the boots…

    For more great pics from Henzel, click here:

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  • Courtesy the lovely people of Remote Daily, an online talk show that launched during the pandemic (with live music and everything), here's my recent appearance with award-winning VR creator Athena Demos, where we talk about creating community within XR platforms. My favorite passage is around 17:00 minutes in, where I explain my argument for why the Metaverse is enables us to create uniquely transformational communities: 

    That's one thing I really wanted to focus on with the book, because after Mark Zuckerberg and others sort of glommed onto the term, they were kind of talking about it like it's a technology. And I was pulling my hair out [saying], No, there's a virtual world where communities can emerge, and they are only possible within an immersive virtual world space, because you have by definition millions of people from all over the world connecting in the same virtual space.
     
    So you have a sense of "you are there" with other people. And because there's millions of people, you're gonna meet people from different generations, from different economic backgrounds, different races. And that's only possible, far as I can tell, within a virtual space where you have this sense of immersion. Because with social media, you're either connected with your friends or you're yelling at each other on Twitter, and so on.  

    By the way (since Remote Daily's host mentions it, and it comes up fairly often), if you're wondering about my name:

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  • VRChat iOS app

    Someone running a third party API tool recently came across this intriguing log-in status (screen capture at right), strongly suggesting someone on the VRChat development team was logged into the platform with an iOS tag on their current session. I.E., an iOS version of the VRChat app is almost certainly being live-tested. (This is via VRCX, a friendship management tool for VRChat that browses select publicly accessible data, including device.)

    This isn't a surprise, as VRChat the company has been working on various iPhone-related applications since at least 2021 (see video below) and a fully functional VRChat for Android phones was teased almost exactly a year ago. But the "iOS" tag popping up on VRCX strongly suggests the long-awaited iOS app is close to be launched, at least in early closed Beta form.

    All that to one side, my sense is VRChat is and will steadfastly remain VR-centric for the most part:

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  • 20230321

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    I'm back from a short hiatus during a real life move, so let's re-start this column with a tip on how I find many of my favorite images from the Second Life Flickr community: Click great artists' Faves.

    Automatia’s untitled portrait is striking with its vivid red, its incandescent white, and its velvety black. The color contrasts are bold and caught my attention as I jumped off my starting point in my favorite Flickr game, Surfing the Faves. It’s a great way to find new people to feature and to follow. I kicked off today with Zambrotta Zedark’s Faves. I featured him two weeks ago.

    Now I just need to check out Automatia’s FavesTo see where fave surfing takes me, click here:

     

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  • Bot Convai chat Second Life

    Linden Lab's AI-powered bot project from Convai was only announced last week, but some of these bots are already in-world, available to chat, tell stories, but not so much for flirting. Some of them are gathered sexily in Darcy's Clubhouse by the beach — click here to teleport.

    I just visited them last night and was fairly impressed by their ability to process my curveball questions without popping off with a non-sequitur.  One of them (above) managed to stay in character — a totally mellow surf instructor I guess? — through a long conversation, and even had a ready opinion of the surf movie classic Point Break.

    That said, this feels like a very preliminary, awkward implementation of these bots. It illustrates the very different ways we perceive NPC bots in a traditional MMORPG, versus bots in an open virtual world. With the former, I'm expecting them to be mostly all-business while giving out their quest objectives. With the latter, you expect to be able to talk about anything.

    But here, with the bots of Darcy's Clubhouse, you get hit with walls of text suddenly thrown up on your screen, and get quickly directed back to the bot's specific tasks — like talking about surfing, or imparting island mysteries. As I said last week, this is probably why these bots should look like, well, bots, rather than, say, sexy beach goers. 

    To see what I mean, read this lightly edited dialog I had with SoleilWhisper, who is seriously serious about telling you all the island secrets she has to share:

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  • Tilt 5 Spatial Computing GDC

    Good points from Martin K. on my thought that Jeri Ellsworth's low-ish cost Tilt Five AR device could be a viable Spatial Computing competitor against Apple Vision Pro:

    I guess part of Apple's vision for Vision Pro is that it provides you with access to much of Apple's ecosystem (including your media library, e-mails, browser data, iCloud data, subscriptions, passwords, etc.). Tilt Five cannot provide this access and it isn't trying to; thus, I guess it isn't an actual alternative.

    But I guess what you mean is that Tilt Five's low price shows that a peripheral XR device ("parasite system" according to Jesse Schell) might be an attractive alternative to an integrated, stand-alone XR device (like Apple Vision Pro or Meta Quest).

    That's part of what I mean, but my core premise is that Apple's vision for the Vision Pro is fundamentally flawed: I think it's very unlikely many people actually always want to be in a Spatial Computing environment all the time, especially if it's just to interact with content that's fundamentally 2D. And instead, that more people will prefer only wearing an AR headset when they very specifically need/want to interact with 3D content. (Think design, prototyping, planning etc. in a shared 3D space, along with social gaming/chatting/etc.)

    If that's right, then something like the Tilt Five will be more broadly appealing, especially at one-tenth the price — and for a lightweight headset they're not expected to hear for eight-plus hours a day.

  • Here's a fun watch to start the week: My chat with Social Autopoiesis, one of the very first AI-powered bots to run in Second Life… from 2007.

    And while Convai's new bots developed with Linden Lab promise to transform the virtual world, acting as helpers to confused users, it's worth remembering Social Autopoiesis was created by SL tinkerer Adam Brokken with similar ambitions:

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