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Wagner James Au / New World Notes

Author, strategist, virtual world reporter

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  • Welcome to New World Notes’ 2006-2025 Archive!
  • Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
  • Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
  • Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
  • Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!

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  • Cory Ondrejka Announces NewsArc, App That Aims to Offer News Free from Misinformation, Polarization & Doomscrolling

    August 5, 2025

    NewsArc agentic AI news app Cory Ondrejka

    NewsArc is a free new iOS/Android app from SmartNews, a startup where Cory Ondrejka, Second Life's co-founder/ founding CTO, has been CTO for the last couple years.

    As he explains on his blog, the app is a kind of culmination of his career over the last twenty-something years, including at Linden Lab and Meta, and the societal trends (both good and ill) impelled by tech he's been involved with along the way:

    The theme of my career is building new things when technology changes. A Magic the Gathering arcade game as the first 3D accelerators appeared. Road Rash as consoles replaced arcade. Second Life as broadband and graphics cards made a streaming virtual world possible. Mobile transition at Facebook as smartphones transformed how we connect to each other and information. New interface, privacy controls, and strategy work at Google as AI started to change everything.

    Throughout the last twenty years, other transformations have been building -– ones my work creating the modern mobile feed at Meta likely contributed to –- the loss of trust in media and the collapse of news experiences into filter bubbles, misinformation, polarization, and doom scrolling. Misaligned incentives around news, attention, traffic, and advertising is a much larger – and older – phenomenon than Big Tech, of course, but I’ve always hoped technology should be able to do more to address misalignment.

    So NewsArc is a response to all that, driven by a mission of building a healthier news ecosystem that can better sustain democracy. (Lord knows that's needed now.)

    As Cory tells me, the app integrates large language model-driven AI agents to better surface quality news content in a seamless mobile experience:

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  • Cajsa’s SL Flickr Pick: Lovely Black & White Photos by Elspeth Apricitty Poe

    August 5, 2025

    simplicity


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    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Elspeth Apricitty Poe takes pictures for her own enjoyment. Fortunately for us, she shares them on Flickr. This pic caught my eye. It is a lovely pic, but what drew me is how artfully she shares a quiet, ordinary moment. Who hasn’t enjoyed a beautiful day by sitting outside on the steps with the morning coffee or tea? Browsing her stream, it seems that Elspeth’s true magic is taking the quotidian and making it special. I love that. As for her, she downplays her artistry. This is from her About Page. “When I am inspired, even sometimes when I am simply bored, I attempt to express myself. Maybe I will succeed some day. Perhaps I will entertain or intrigue you briefly while on my way. It is a journey I have chosen primarily for my own sake, but you are welcome to observe.” 

    Observe, we will. 

    For more examples of making the ordinary extraordinary , click here:

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  • Sannyのおすすめバーチャルワールドニュース : 2025年7月 Sanny Reports For Virtual Japan

    August 5, 2025

    6a00d8341bf74053ef02b75197f9d9200c

    Sanny Yoshikawa が、New World Notesのなかから、毎月おすすめのバーチャルワールドニュースを日本語で紹介します


    Sanny Yoshikawa covers the monthly virtual world highlights from New World Notes for virtual Japan.

     

     

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  • Top 5 Posts Including: XR Experts Tell Me HMDs Will Never Go Mainstream, a Smart Proposal to Fix Second Life’s Accursed First-Time User Challenge

    August 4, 2025

    VisionPro XR HMD no mass marketAbove: Me in a more innocent time (by which I mean 2024)

    • Visit Starlight Designs, an SL Mainstore That Unfolds Like a Fairy Tale
    • Philip Rosedale Combating Second Life Lag With New Test Viewer That Tracks "Jitter"
    • After Talking With Three Experts, I'm Convinced XR Headsets Will NEVER Go Mainstream — But That Big Tech Will Keep Insisting Otherwise
    • Has Charlotte Bartlett Solved Second Life's First-Time User Challenge?
    • Dual Universe MMO Due to Close Next Month; May Re-Launch As User-Run Open Source World

    This post brought to you by Patreon supporter Hypnotic Romance in SL: Find hidden animations to kiss, dance and cuddle with your special someone — click here to teleport!

  • Visit Starlight Designs, an SL Mainstore That Unfolds Like a Fairy Tale

    August 1, 2025

    Starlight Designs SL sim slurl entrance

    I asked for new innovative experiences in Second Life, and Alexander Locket delivers with Starlight Designs, a mainstore sim that's also a fairy tale adventure:

    Click here to teleport and start exploring Starlight Designs

    "Make sure you have sounds on, a high draw distance and the region WindLight," Alex advises.

    At the entrance, you literally walk through a book, and you're in for a journey. I won't give away what happens next, except to say that it's gorgeous, and much more immersive and game-like than most other SL experiences I've tried lately. For instance, Alexander makes use of alternate camera angles, to create mini-cinematics, and incorporates load screen text, when going from one part of the sim to another. Also: Get ready to take many photos!

    Seen another innovative SL experience lately? Post details in this open forum post or here, or slide into my DMs on Twitter, Facebook, or Discord at wja_hamlet.

    (more…)

  • How Much Money Do 3D Mesh Artists Make? Pro Breaks Down Complexities for Movies, Games, and Virtual Worlds Like Second Life

    July 31, 2025

    Anya Ohmai SL IRL mesh artist advice

    How much should mesh artists really expect to make, in SL and IRL?
     
    I'm very excited to run this Patreon guest article by Anya Ohmai, who's extremely qualified to discuss this topic, both as co-owner of the James&Dew SL brand and a pro-level 3D artist in games and movies — she worked on Marvel's Thunderbolts and cinematics for PUBG, among many other hit titles. (Watch some of her work for Captain America: Brave New World below.)
     
    Anya breaks down the nuances involved, and offers detailed advice for SL artists wondering how much money they should ask for. Spoiler: It's more complicated and variable than what some complaints around "shadow meshing" might suggest.  
     
    Extended preview here, Patreon subscribers can read the whole thing (plus get other benefits).
     
    Oh, that movie clip I mentioned:

     

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  • Philip Rosedale Combating Second Life Lag With New Test Viewer That Tracks “Jitter”

    July 31, 2025

    Second Life jitter viewer Philip Rosedale

    Philip Rosedale has a classically Philip post announcing a new plan to attack lag in Second Life — by reducing jitter:

    "Jitter" refers to the difference between when a frame is displayed and when it was expected to be displayed. For example, a game running at 60FPS is supposed to display a new frame every 16 milliseconds. But in reality it sometimes is late… once in while the computer might be busy and the next frame might appear 25 milliseconds after the one before it, meaning there is a ‘jitter’ of 9 milliseconds.

    Even when the average framerate is high, jitter is very noticeable. This is because 3D environments present us with lifelike scenes in which there are moving objects. Your brain is incredibly good at predicting where moving objects are going, and when a frame shows up late, it means that moving objects appear in a different place from where you predicted them. This cause a jolt of ‘surprise’ in your brain, which is unpleasant and takes you out of immersion.

    A cool web demo, come math and technical details follows, but the main takeaway is he and his team just created a new Second Life test viewer that tracks jitter:

    If you download this project viewer (scroll to bottom for binaries), you can press Ctrl+Shift+S and look for “Normalized Period Jitter” and “normalized frametime variation” metrics just under jitter in the statistics window. Teleport around to different experiences and see which statistic you think is a better match for your experience, and feel free to share what number(s) you think are the edge between “Good” and “Bad” for you.

    Go here on GitHub to get Second Life Test 7.2.0.16532322204 and try it out. The jitter statistics window looks like the screengrab above (courtesy Philip).

    It's a very interesting approach to the problem, though I still think at least part of the problem should also be addressed through the UX — namely, add a Loading Progress Bar:

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  • Cajsa’s SL Flickr Picks: Great and Smashing Shots from Soul Hunter

    July 31, 2025

    Soul Hunter SL Flickr

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Soul Hunter has a small, but gorgeous, photostream. This picture caught my eye because it is such a good example of cosplay art. He seems like a Crusader off to wrest Palestine from the Muslims. Do you ever wonder how uncomfortable those suits of armor must have been in the heat? I think it would be exhausting in the heat. Anyway, Soul captures the unquestioning belief that leads someone to leave their home and family to go off on a Crusade. 

    For more from Soul, click here:

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  • After Talking With Three Experts, I’m Convinced XR Headsets Will NEVER Go Mainstream — But That Big Tech Will Keep Insisting Otherwise

    July 30, 2025

    VisionPro XR HMD no mass marketAbove: Me in a more innocent time (by which I mean 2024)

    Tech giants are still insisting XR headsets will go mass market, and now, in the latest version of this article of faith, that they'll somehow be integrated into personal superintelligence. While HMDs have many great niche applications, especially for short term use, I'm now convinced they'll never go mass market as our default computing device.

    My deeper doubts started after my good friend and staggeringly smart colleague, designer Amber Case (a former research fellow at MIT Media Lab and Harvard’s Berkman Klein Center for Internet & Society), raised limitations with XR headsets in a recent essay, bringing up points that never occurred to me before.

    Briefly put, she argues that there are neurological and even evolutionary barriers to the effectiveness of an XR headset — because touch and even smell are essential to how we acquire knowledge:

    I asked my colleague Dr. David Sisson, a Ph.D. in Neurophysiology, why XR wasn’t taking off as quickly as the media promised. He pointed out that audio and visual information — the kind conveyed in HMDs — is only part of how we make sense of what we’re experiencing.

    Then there’s the quality of touch conveyed through force feedback in most XR rigs.

    “Without touch, there’s no ‘intimacy’. You’re not really interacting with what’s going on,” David told me. “You can hit a ball — and hear the ‘crack’ in VR — but you’re not feeling anything other than a little jerk in the controller that makes you feel like there’s some inertia happening.”

    Headsets and their up-close screens, in other words, deprive our minds of the tactile and situational context which feeds into how we build memories…

    The famous moment in French literature when the aroma of a cookie sends the author flying backward into his childhood memories has been validated by recent peer-reviewed studies — and strongly suggests digital memories formed apart from smells will be less vivid or indelible. Indeed, a recent study suggests that our sense of smell “may facilitate transfer of learning to other sensory domains”.

    Read the whole thing here. These are barriers that seem difficult if not impossible to overcome for mainstream adoption, but they're rarely discussed alongside the usual culprits that supposedly hold XR headsets back: cost, weight, battery life, etc. Amber's essay strongly suggests, even if the XR industry does get to the fabled point where the headset is the size and weight of sunglasses, most of us will still find the experience unsatisfactory, at least for most use cases.

    But surely there's a solution to the neurological challenges she raised? I checked with two XR experts: Avi Bar-Zeev, who's spent most of his career developing various VR/XR projects, including the Apple Vision Pro, and Jeremy Bailenson of Stanford, who's led groundbreaking work in virtual reality for over two decades.

    What they told me was surprising:

     

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  • Cajsa’s SL Flickr Picks: In Search of Photogenic Octopi in Second Life’s Seas

    July 30, 2025

    52229667959_1ff8b009c3_cCajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Sadie Zee gives us “Octopus’ Garden,” a fantastic picture I discovered while looking around for pictures of octopi and after reading an article about how a scientist at Oxford thinks they may replace humans as the apex species on Earth if we bring about our extinction. I haven’t read his book,  The Universal History of Us, yet, but I have added it to Mt. TBR (To Be Read)

    For more octopi, click here:

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