Wagner James Au / New World Notes
Author, strategist, virtual world reporter

Making a Metaverse That Matters
Contact me — links below!
recent posts
- Warning: LLMs Able to De-Anonymize User Accounts on Reddit, Hacker News & Other “Pseudonymous” Platforms; Report Co-Author Expands, Advises
- Want to Go On-Together? A New Virtual World for Real Life Coworking
- All the World’s Avatars (1 Billion & Counting)
- Gamers Overwhelmingly Hate Gen AI in Games, Major Industry Report Finds — Here’s Why!
- Why Do Gamers Generally Prefer Fantasy Virtual Worlds Over Sci-Fi MMOs?
about
Category: SL Mesh
-
Pictured: Niran in a Belleza 5.2 Bento mesh body — which has over 1.5 MILLION triangles There's a new update to The Black Dragon viewer for Second Life, and it comes with a great new feature: An option to check how well-optimized your mesh avatar is — and shows you via a color code whether…
-
Black Dragon viewer creator NiranV, who has been ranting about the utter environmental disaster that most SL mesh bodies are, has rare words of praise (along with some advice) for the Slink mesh bodies created by Siddean Munro: The body being 15k triangles is pretty good. That's really good optimized, although the hands and feets…
-
Slink, a popular virtual world brand for avatar enhancements, produces what's basically the Tesla for mesh bodies in Second Life — not just sleek and stylish, but energy efficient and good for the environment. This is because their creator, Siddean Munro, painstakingly optimizes them to have the least number of triangles without hurting visual quality.…
-
Good reader thread responding to my somewhat tossed off remark that, "While you should definitely encourage users to customize their avatars, you also want to impose optimization restrictions so avatars don't become a bloated lag-inducing disaster like they have in SL." The problem, as Alicia observes, is the company behind Second Life has enabled (encouraged?) poor…