Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: SL Mesh
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Above: A single Second Life fashion item with nearly 50,000 triangles (Courtesy Penny Patton) Longtime SLer and professional game artist Penny Patton recently bought a Second Life shirt and then saw something that shocked her. That one mesh item (see above) had nearly 50,000 triangles. As a point of comparison, characters in AAA console games…
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The Second Life fashion community was hit by some shocking new year’s news, when Slink creator Siddean Munroe announced she was closing down her line of high quality avatar mesh enhancements for painful real life reasons: Following two stressful years of pandemic which I am sure we have all been affected by in one way…
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Philip Rosedale has a pretty fascinating new Medium post based on a presentation he recently made at an unnamed Metaverse work group, laying out a vision for value creation in next gen platforms, primarily based on what worked well (more or less) in Second Life — Clear Property Rights, Collective Ownership and Participation, a Stable…
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Lads and ladies, we're here with our first roleplay revolvers: The Duelist's Pride! Designed to be used idly, in roleplay, and wearing for fashion. DETAILS HERE: https://t.co/svfWmKUsiI Now available in BASSETT TOWN – https://t.co/oVEdA24qBR pic.twitter.com/g2fPNyCYzL — Walton Wainwright (@SLContraption) April 29, 2022 https://platform.twitter.com/widgets.js Just in time for the Fantasy Faire and the steampunk-themed SL19B anniversary,…
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Now that Philip Rosedale's back advising Linden Lab, challenging modern metaverse platforms like Meta's Horizon, can he help fix Second Life's complex avatar system? I asked that question last week and a pretty amazing reader conservation ensued — culminating in this excellent rant by the excellently named content creator Allegory Malaprop, of the style brand…
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While many of us have talked about how the addition of offline mesh transformed Second Life into a consumer-focused world, educator Joe "Iggy" Essid offered this comment on how it hurt virtual world teaching projects like his: I recall when Mesh arrived. Most of us in the .edu sector had already left, but I thought…
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Works by the artist known as AM Radio in Second Life's pre-mesh age Philip Rosedale's open challenge to name another metaverse with dynamic, collaborative content creation evoked this response from reader Vivienne Schell: I think that Second Life's initial success was tied to in-world, collaborative content creation offering in-world tools. Leaving the Prim (do it…
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Here's a handy tutorial for Blender users who want to optimize their mesh content via retopology, i.e. remaking an existing mesh surface with more optimized geometry. Even if you're not a Blender user, it's definitely something you might want to share with your favorite mesh content creators who likely might (actually almost certainly) need some…
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Quick: Before pressing Play on the video above, which set of SL mesh shoes and shirts are more detailed, and which have more triangles? The answer, as they say, May Just Surprise You. This video demo via reader Nadeja, who posted them as a response to last week's post, "Does The SL Community Care Enough…
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Pictured: Slink Redux body bundle, a rare example of popular SL mesh avatar content that's also well-optimized Last Friday I wrote about the new Black Dragon viewer update which checks whether a mesh avatar is well-optimized or not. Reader "Down With Underboob" (LOL) tried it out in SL over the weekend, to see how much…