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- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
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Category: Making the Metaverse
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Really great comment from " irihapeti", responding to Jim Purbrick's thoughts on making a metaverse that operates like a system of links between different 3D platforms and experiences: I think that we have to get away from stuff (rendered objects) as the driver of how we think about the metaverse. As while we do this…
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Continuing his blog series on what he’s learned as a lead developer/consultant at Oculus, Eve Online, and of course Linden Lab, Jim “Babbage” Purbrick has a new post arguing that the architecture of the metaverse should be a network of linked, small spaces: As the Second Life continued to expand and change at an ever…
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I've previously called Core, the new Unreal-based, user-generated game development platform from startup Manticore, as a kind of Fortnite-meets-ROBLOX concoction. So I wasn't surprised at yesterday's news that Epic, publisher of Fortnite and developer Unreal, directly invested in the company: [Core] is getting an injection of $15 million, thanks to a funding round led by Fortnite creator Epic…
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I'm pretty convinced cloud streaming is going to be the future of online games, especially virtual worlds, so today's acquisition by Microsoft of Skyrim developer Bethesda is worth keeping an eye on: As the gaming industry transforms from a device-centric era to a player-centric era powered by new technology that provides the freedom to play…
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Avatar pic by Ella Pinellapin Continuing his blog series on what he's learned as a lead developer/consultant at Oculus, Eve Online, and of course Linden Lab, Jim "Babbage" Purbrick has a new post on the importance of avatar customization tools in open-ended virtual worlds: If you are building a Metaverse which connects every possible virtual…
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Good comment from Alicia, responding to Jim "Babbage" Purbrick's thoughts on the importance of bringing social networks in to virtual worlds and vice versa: Honestly, keep social networks and virtual worlds separate. People want to keep their social networking/RL private for personal reasons while losing themselves in virtual worlds for a few hours a day/night…
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Just in time for the long weekend, the Metaverse is here: Dual Universe is now available in open beta. A single shard, fully persistent world with user-generated content and an internal economy, many believe Dual Universe is the closest thing we have to a metaverse worth the name, and now it’s open to all. Reached…
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Released last week in invite-only, I should be covering Facebook Horizons, because it's the kind of world that New World Notes was launched to cover — a would-be metaverse with a heavy emphasis on user-generated content and virtual community, user-friendly avatars/UI, and games that should help it attract a crossover audience. Just look at the…
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Writing about Second Life-based drama last week, many readers didn't like my suggestion that a Reddit-like upvote/downvote-driven Karma system would work relatively well to improve the user community. Sample: The karma system would literally be used as a tool to create an even more toxic locale on any type of forums, Reddit or non-Reddit and…
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"I built an office for those of us working from home during the pandemic," Annabelle Chimpton recently announced on Reddit, "complete with music, coffee, and a TV for breaks." Replete with a fire pit, garden, and koi pond, it's very much the kind of cool and casual co-working space that tech workers in Santa Monica…
