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- Welcome to New World Notes’ 2006-2025 Archive!
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- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
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Category: Making the Metaverse
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Another recent move by Apple in its steadily emerging XR strategy: Spaces, a VR startup that got its start as a DreamWorks Animation project, has been acquired by Apple, Protocol has learned. Apple confirmed the acquisition after this story was first published. "Apple buys smaller technology companies from time to time, and we generally do…
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In Apple’s view, only the Apple metaverse would be allowed. And that’s what I fear the most here: that Apple is looking ahead to AR and thinking of the absolute power it can wield over the world if they can get away with repeating the App Store payments fiasco in the real world. — Tim…
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Update, 8/16: Bumped up for weekend conversation! Epic posted this Fortnite-made machinima inspired by Apple's 1984 ad very soon after Apple banned Fortnite from the App Store This may be surprising news to some except it was definitely not a surprise to Epic Games' Tim Sweeney: In an announcement this morning, Epic Games implemented permanent discounts…
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Pictured: Jeff "AM Radio" Berg's famed Second Life art recreated by his son in Fortnite Good conversation responding to Tim Sweeney's belief that there should be many competing metaverses rather than just one world that's The Metaverse. My response to that was calling for shared standards for 3D content that enable virtual goods and other…
