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- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
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Category: Making the Metaverse
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Fascinating tidbit from this Forbes profile of hiphop start Travis Scott, on his groundbreaking Fortnite shows earlier this year: The implications of his Fortnite concert quickly became evident. For Epic, it proved that the company was well on track to becoming more than just a maker of video games. For Scott and, really, the entire music industry,…
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There's an official ROBLOX experience promoting Ready Player 2, the new sequel to the metaverse novel partly inspired by Second Life and became so influential, it was required reading for employees at Oculus. (Because why not make a dystopian novel about a future so horrible everyone wants to live in VR a company's frame of…
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Above: Image from ROBLOX's stock filing, data from the first 9 months of 2020 ROBLOX just filed its Form S-1 in preparation for going public, giving us a good glimpse at the virtual world platform's metrics. And they're pretty amazing! I'm still digging into it, but its 2020 standout stats for me so far: 31…
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NeosVR, an impressive indie social VR metaverse project backed by Patreon funders (featured previously here) continues to impress. In the latest update, lead developer Frooxius shows off its latest feature: the ability to import files and share them with other users. And rather than accomplish this with a 2D pop-up menu (the obvious solution), Frooxius makes…
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Here's a recent walkthrough of Dual Universe, the would-be metaverse from J.C. Baille and team that launched last September, from renowned virtual world explorer Luca (previously here and also here), mostly featuring its ship-building capabilities. Luca's initial take on Dual Universe overall, with an interesting point on whether it plays like an online game or…
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I mentioned how there’s a growing real cash economy for VRChat-based content on Gumroad, an online marketplace for digital content, and reader Joey1058 explored the site deeper, then came back with this brief report: I took a look at Gumroad. This site is awesome. It’s not tied specifically to a particular VR world. This means that…
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Pictured: A nightclub experience… in Grand Theft Auto V Online While the "Is Second Life a game?" argument has basically gone since SL launched, reader "0xc0ffea" (who also co-hosts the largest SL community on Reddit) posts a fresh perspective: Whatever SL is on an ontological level, not treating it as a game has contributed to…
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"Edge computing is opening a door to the metaverse" is a just-published article I wrote for a new web magazine from Samsung NEXT, the venture funding arm of the tech giant, and as the name suggests, it attempts to explain how edge technology will transform our expectations for VR, cloud computing, and building a mestaverse…
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Acclaimed artist and filmmaker David Lynch recently appeared in avatar form in Breakroom, the virtual world for live events from Sine Wave Entertainment (a sponsoring partner to New World Notes). Lynch did so to receive an award from Mexico’s Guanajuato International Film Festival (or GIFF), one of world’s largest annual cinema events. Due to the…
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Last week reader " irihapeti " argued that an essential facet of the metaverse is "[the] ability to deposit and withdraw my money safely and securely, so that I can buy stuff/experiences for any particular world/game/viewport of the metaverse and/or get paid for stuff/experiences that I provide in any of the different offerings/views." Some other readers…
