Really great comment from " irihapeti", responding to Jim Purbrick's thoughts on making a metaverse that operates like a system of links between different 3D platforms and experiences:
I think that we have to get away from stuff (rendered objects) as the driver of how we think about the metaverse. As while we do this then is a circular conversation about this render engine, that render engine, some other render engine, and how they can all be reconciled so that we can take our stuff with us where ever we go.
I don't think it is about this, because it is endlessly circular. New technologies come and old technologies go. Stuff gets obsoleted as new stuff is created/made.
So what remains constant in all of this ?
We do, the people.
Here's what irihapeti means:
The first constant thing about me (a person) is my username.
The 2nd constant thing is my list of friends/acquaintances/contacts.
The 3rd constant is my ability to communicate with them no matter what viewer/browser/device/platform I might be using at any given moment.
The 4th constant is my ability to deposit and withdraw my money safely and securely, so that I can buy stuff/experiences for any particular world/game/viewport of the metaverse and/or get paid for stuff/experiences that I provide in any of the different offerings/views.
That the triangles that compose my avatar and stuff may not be transferable between the different worlds/games/viewports when I portal between them is neither here nor there really. Stuff is stuff is stuff
The constant reinforcement is that when I portal between say Second Life and Fortnite or Eve or Rust or whichever, then when I friend somebody where ever I am then we are on each others lists no matter where ever else we may be thereafter. This is what binds us, as people, and it is this binding on which the metaverse can be founded. The relationships between ourselves and other people.
If we had the money to make this, then where would we start?
I would suggest to first buy/build a contacts messaging management app. Then buy/build something like Tilia and back this into the messaging app. Constants: Identity + Relationships + Money. Money induces trade. Trade provides earnings to pay the bills.
Then once we have this then make a robust API, and make this API available to organizations/companies/independents to hook in their view of the metaverse (whatever form of triangles they may be). And then within our constant app we create a 3D Google/Bing-like search facility and map, of all the offerings from those orgs.
From a new user's point of view:
Download the Constant Metaverse app. Create an account. Look in search. See say Second Life listed. Click the button. Says I need to download the SL viewer. Press Ok. It downloads and I am automagically on the Starter Island in my SL newbie outfit.
Pick Rust, download, auto logged in and I am naked. Same with any other world/game/experience/concert venue/etc that I haven't been too before.
And over time as I travel all the different places then I will create/buy/acquire stuff for each of the different views of the metaverse as I go.
Like 2D websites, all the different worlds/games/viewports will rise and fall, but the constant metaverse, the binding, remains. Always there, always on.
This sounds largely right — notwithstanding Adeon Writer's snarky reply, "You have just described Steam." I'd flip that point around and say Valve should very much do something like what irihapeti describes, with an added shared social space (as opposed to a glorified Skype-for-games, which is what Steam feels like now). Discord is doing something like what irihapeti describes too, but succeeding far more than Steam.
Having said that, I guess a key problem with this metaphor is that only dynamic content the average user can create on Discord or Steam are words (in game reviews) or engagements (start ratings, etc.) And while irihapeti makes a really strong case, I don't think a metaverse worth the name will be worth the name until users can not only access all those worlds/games, but build upon them too.
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