Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: Economics of SL
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My report on the state of the Second Life economy in 2025 is almost ready to read on my Patreon, but meantime, here's an equally important report from my anonymous survey of SL merchants. One of my open questions to them was: If you could tell your SL customers one thing, what would it be?…
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//embedr.flickr.com/assets/client-code.js As it turns out, the Deadpool dance from the opening of Deadpool & Wolverine is officially available in Second Life: Nick Pauley aka "Dancepool" shares the moves he did in the opening scene of "Deadpool x Wolverine" movie. The dance is based off of the 2000 MTV video music-award winning choreography "Bye Bye Bye"…
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Originally published on my Patreon Within a day of Second Life’s new Creator Partnership Program being announced, over 300 people signed up with proposals (as the description goes) “to co-create content and experiences that delight both new and existing residents”. It's the brainchild of Marketing VP Brett Linden and Steeltoe Linden, Manager of Product &…
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Gachas, a vending machine game of chance to win valuable virtual goods, were banned by Linden Lab from Second Life in 2021 "due to a changing regulatory climate", but now, apparently, the winds of change have brought gachas back: The decision to prohibit Gacha in 2021 was following regulatory guidelines emerging globally at the time.…
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Click here to take it. I know people on mobile were having trouble with the embedded version of this survey, so hopefully this direct link is easier. I'll close the survey after this coming weekend (probably).
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Loading… 4/25: Bumped up for weekend! As promised, here's my anonymous brand/merchant survey for my upcoming report on the state of the SL economy. Asking such questions as: How has the SL mobile app impacted your sales or activity around your brand? How much money in USD do you typically gross from your SL content…
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I'm starting to prepare my much-anticipated report on the state of the Second Life economy for 2025 — a follow-up to this report from last year — and it will include an anonymous survey sent to SL merchants. Below are the questions I'm planning to ask. Are there other burning queries I should include?
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Flat town pic courtesy Novel Events The cardboard avatars of Salt Pepper have already evolved from an April Fool's prank into a social phenomenon; now, I can report they're also an economic powerhouse in Second Life. The PMR and accessory skin have been among the top ten selling items on the Marketplace since last weekend…
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Here's the results of last week's Gen AI survey, which I took in the run-up to Second Life's official "AI & the Future of Our Virtual Community" town hall happening this Friday. The results are pretty unambiguous: A massive majority of over 85% surveyed want some kind of regulation against gen AI-made content in the…
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Loading… As controversy over Generative AI content in Second Life continues, here's a survey on how Linden Lab should deal with the subject in the online Marketplace. Choose the option you support MOST (or disagree with the least). In one option, creators have a choice of tagging their content as having "no AI" and use…