XR developer and blogger Skarredghost has a good long look at the challenges of creating effective mixed reality social experiences with Vision Pro. The challenge is the Vision Pro doesn't use traditional virtual world avatars, but "Personas" which are ultra-realistic maps of the users real life face. As I've written, there's already challenges with real life avatars — for many reasons, people generally prefer avatars which do not look like them in a virtual space — and they're made even more challenging when these personas don't even have arms or legs.
Though these ghostly personas do have some advantages which avoid the usual Uncanny Valley problem, as Skarred points out:
The Apple Vision Pro uses a trick of this kind, too, to make social MR more believable. The social personas do not have arms, do not have legs, feet, and such (strange that no one is backlashing Apple for it as they did for Meta). They float, which is unrealistic, but is also a good way to escape problems: the avatar of someone who is with you in a room may float on a chair, a sofa, or the floor… in any case, it looks ok-ish. If he’s in the walls it’s a bit stranger, but still, it’s just a ghost.
The problem with this approach is that geographically separate Vision Pro users don't inhabit the same virtual space while connecting:
As much as it is cool seeing someone appearing inside your room (I tried it and it’s great, it is like a friend of yours came to visit you), it is pretty useless, because he doesn’t see himself inside your room, but inside his room. So you have the sensation that he came to your home, but actually, he has the sensation of having stayed at his home, and this creates a critical difference in how both of you approach the experience. All of this made me realize that the naive approach of social shared mixed reality just does not work.
Mixed Reality is about me living an experience in my own place and this is the same for the other players… making this shared does not work.
Much more here. Based on his thoughts, my strong guess is that Apple will need to create to create a basic, mixed reality virtual world where multiple users can arrange simple aspects of their real world environment — a table, chairs, maybe a small room — where more effective social Vision Pro experiences can happen.
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