Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: Vision Pro
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"The biggest barrier to market adoption is not perfect realism, but use case matching. The technology companies are trying to foist a model of all day use upon VR, whereas my research indicates that it is not a medium for daily use, but best one reserved for special experiences." Find out who said that and…
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While Apple Vision Pro is impressive technology, sales have been slow, and I've grown skeptical that it'll ever gain mass market adoption for various reasons. For one thing, sales remain slow, and for another, even most early adopters who have bought one aren't using it on a daily basis. But my longtime friend and colleague…
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Interesting post from XR influencer Gabriele Romagnoli, summarizing the results of a survey he took of Vision Pro users. Among the 108 owners of Apple's headset he polled — actually a pretty good data sample, for a device with a user base roughly under 250,000 — a strong majority of almost 60% report using the…
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Good points from reader Martin K., riffing off Skarredghost's design thoughts for creating powerful mixed reality experiences for the Apple Vision Pro: What each app needs to do is to establish what is known in the research on "Computer-Supported Cooperative Work" (CSCW) as a "shared workspace", e.g. a shared virtual 3D model, a shared virtual…
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XR developer and blogger Skarredghost has a good long look at the challenges of creating effective mixed reality social experiences with Vision Pro. The challenge is the Vision Pro doesn't use traditional virtual world avatars, but "Personas" which are ultra-realistic maps of the users real life face. As I've written, there's already challenges with real…
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Like life, the Metaverse finds a way. While the long-awaited, official Rec Room app for Vision Pro is still in development (the company's partnership was announced last June), here's a Rec Room streamer already unofficially exploring the virtual world with Apple's HMD. This is possible, as "Grizzly" explains, via the iVRy Driver for SteamVR, an…
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This is a pretty cool Vision Pro demo built in Unity PolySpatial, a suite of technologies for Apple's headset. "It's basically play-in-reality," as the creator Michael Becker enthuses. It's also a glimpse into the state of virtual world/game development on Apple Vision Pro. While Unity seems to be the most powerful engine for Vision Pro,…
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Tech! Kit! For Friday fun, watch this pretty hypnotically hilarious video, featuring YouTuber Creamy and his pal Tim Apple randomly bopping around Second Life in their Apple Vision Pros, marveling at the virtual world and all the assorted avatars in it. Side note: If “trolling” is interrupting a virtual social space to be an a-hole,…
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"With Vision Pro launched, companies must talk about XR, nausea and gender" is a new Gamesbeat editorial that's an expanded excerpt of my new book, highlighting the most shocking thing I discovered while writing Making a Metaverse That Matters: Meta, from what I can tell — and I've brought this up with several senior executives,…
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Inevitably, VRChat can already be accessed through Apple Vision Pro (kinda sorta). There's no official optimized app yet — and the official Rec Room app for Vision Pro hasn't launched yet either — but if you're willing to do some workarounds, you can. Here's details from top VR YouTuber Bradley Lynch, who got this going:…