Here's the world's newest VR/AR headset accessing the longest-running metaverse platform: That's right, a playable version of Second Life in Apple Vision Pro!
This comes courtesy of Brian Aviator, who's in the closed Alpha testing group for Second Life's upcoming iOS app, and got it to run in his new Vision Pro. (Direction on doing that yourself below.)
And yes, it's playable:
"Using the iPad virtual controls through touch/eye controls were not as smooth as on the iPad itself," Brian Aviator allows, "but it worked well enough to get around and look around without issue."
Brian tells me he'd like a version of Second Life optimized for Vision Pro:
"I would certainly use it, particularly if it offered a full immersion mode as an option to take advantage of the spatial aspects of the device. Otherwise as a windowed application I see the use case to be similar to my use case on my iPad or iPhone — checking in to IM someone, or to respond to people or issues in one of my museums/educational spaces in Second Life." (Brian owns and manages three history museums in the virtual world.)
Expect to see more like this in the future: While Rec Room is expected to launch an official, optimized Vision Pro app, there are several existing virtual world iPad apps that can also run in Vision Pro. (Including Rec Room for iOS, as reader Trilo Byte notes.)
More screenshots courtesy Brian after the break. As you'll notice, the Second Life images have a unique look due to the Vision Pro:
Brian in Second Life inside his — appropriately enough — history of computers museum!
"There is an interesting bokeh effect when taking screenshots that focuses the image at the spot where I was looking (still trying to find out if there is a way to control the depth of field/bokeh in screenshots)."
Here's a tutorial from Brian on running the Second Life alpha app on Vision Pro:
- Install TestFlight from the App Store on the Vision Pro Device and launch it.
- Be sure to log on to TestFlight with the same Apple ID that was registered for the Mobile Viewer Alpha test.
- The Mobile Viewer will appear within TestFlight. Select to Install it (the same as you would on iPhone/iPad).
- After installation, the Mobile Alpha Viewer will be located in the "Compatible Apps" on the main screen of Home View (it is an iPad app running on the Vision Pro). Launch it from there, log on with the enrolled Premium Plus Second Life avatar and test.
- Tips: To walk around gaze at the lower left corner of the Viewer window and tap your fingers together and move them around to walk. To pan the camera just tap your fingers anywhere else in the window and move them around. Looking at the menu items and tapping your fingers will select them.
And here's Brian's overall impression of the Vision Pro so far:
I have one and have been using it since launch day (Friday February 2).
My thoughts on the device are that it works much better than I expected.
I suffer from some vision issues that Apple told me before launch would likely require the use of some accessibility features to mitigate. I was quite surprised to find that the Vision Pro just worked for me without enabling any accessibility features.
My impressions so far are that the displays (with the Zeiss attached prescription lenses in my case) are truly amazing and provide an experience that far exceeded my experience with the Meta Quest 2 (also with some 3rd party prescription lenses). I have yet to try a Meta Quest 3.
It is quite the experience to watch video content on this. The Disney+, Apple TV, and Max Vision Pro native apps are pretty slick and the ability to place the screen anywhere spatially (and have it stay there within the real space) is pretty cool. The fact that no controllers are necessary is a huge plus.
The eye tracking works really well and the use of hand gestures to control the UI took all of about 3-4 minutes to get completely comfortable with.
The immersive spatial audio was also striking (and I didn't notice a huge improvement when switching to the new Airpods Pro within my quiet office environment — the speakers in the headset are that good).
I totally agree with Philip's comments about weight. This thing is heavy on your face.
Both my spouse and I have Vision Pro units and both agree that switching to the Dual Loop Band was better for both of us in terms of weight distribution and pressure on the face.
I have been able to use it for 90 minutes plus in a session without a huge issue but I always knew it was there.
The Vision Pro isn't for everyone. Particularly at $3,500 ($4,500 if you add storage, prescription lenses, and AppleCare) and considering some of the current tradeoffs (weight, external battery, etc).
I do think it is a first gen product that Apple generally got right for what it is. I do suspect there will be follow-on products that address weight issues, focus more on AR, don't look as foolish to wear etc. in due time. Will that make it appeal to more people? Maybe.
But I will definitely be keeping mine. This thing is almost magical to use.
Brian visiting the official Snow Crash shrine in New World Notes' office in Second Life… while also reading New World Notes on the web
As for Brian's Second Life museums, consider stopping by: There's the Museum of Computing History (direct teleport here) which includes "a CatGPT exhibit to access ChatGPT using a 3D Replica of my RL cat", the LGBT History Museum and Cultural Center in Dalton (direct teleport here), and a full region devoted to cats (direct teleport here).
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