Update, February 4: In follow-up message, Cory told me: "I didn’t say meshes were a mistake — I said the lack of in-world editing and behavior tools [of and for mesh] is the mistake". With apologies, I've corrected the title to better clarify this.
Last week's post on how bringing offline mesh to Second Life was a mistake inspired this comment from Cory Ondrejka, a Second Life co-founder and first CTO for the company:
"Yup. Even among founders this wasn’t always clearly understood. Universal tools, available within the experience, differentiated SL from most everything before or since. Including later stage SL, Sansar, etc. Construction tools are insufficient, by the way, you need interaction and behavior, too."
Cory, by the way, was the one who gave an early demo of Second Life when it was still prim-based to Epic Games and well you know the rest of the story from Fortnite. Jeff "AM Radio" Berg, an undisputed master of prim-based creation, also expanded on his thoughts there from the original post, and dismissed current in-world mesh tools as an equivalent alternative:
"I know about the in world meshing. The complex nurbs-based modeling with considered texture optimization and baked effects will always be a step ahead. Minecraft proved high fidelity is commodified in a world that doesn’t need to push past 4K and the kids don’t care if their AAA game is from 2017 as long as the gameplay still rocks. Prims were somewhere between Minecraft and AAA. It worked, and then it didn’t. Am I saying it’s not worthwhile to create and be an artist, of course not, as per usual being an artist is not a lucrative lifestyle without a champion of the likes of Bettina Tizzy et al.
"There’s more to being an artist than the media you’re using. As I said in the Polygon article, ‘Avoid showcasing a particular technological capability,’ Berg says, ‘but instead, build experiences that remind us how human we are and have always been.’”
As for the images in this post, while they look AM Radio's Second Life creations, they were actually recreated in Fortnite by his son — using Fortnite's universal building tools, available within the Fortnite experience.
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