Works by the artist known as AM Radio in Second Life's pre-mesh age
Philip Rosedale's open challenge to name another metaverse with dynamic, collaborative content creation evoked this response from reader Vivienne Schell:
I think that Second Life's initial success was tied to in-world, collaborative content creation offering in-world tools. Leaving the Prim (do it by yourself) path and quitting further development on that field caused much of the decline SL went through after Sculpties and later Mesh became predominant.
The virtual sandbox has turned into a consumer world mostly, where many people pay money to a few people for creating some kind of "multiple social frameworks", but much of the original thrill which keeps Minecraft big (and made SL big) is gone. As a result Second Life has turned into a self-centered universe, where the latest mesh head or the latest body or the latest whatever shiny has become the most important issue for a core of die-hard users. That may be enough for a certain amount of people to log in, but it isn't — by far — enough to attract a broader audience.
Which sad to say, seems sadly true. Echoing that thought on Twitter is this from Jeff Berg, once best known as AM Radio, Second Life's most famed artist:
All true, but I have never seen a content creation tool accessible to so many stripped away so quickly in favor of complex external tools. Second Life shot it’s own democratized native content creation tool while declaring no one else has done it. pic.twitter.com/9TY5huRwIO
— Jeffrey (@parametricshape) January 20, 2021
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"I have never seen a content creation tool accessible to so many stripped away so quickly in favor of complex external tools. Second Life shot its own democratized native content creation tool while declaring no one else has done it." And yes, people can still create with prims in SL, but they soon fell out of favor: "The common devaluation 'But it’s prims' said it all the moment mesh arrived."
Seems to me that you can have a virtual world with mesh, or a virtual world with prims/voxels — but not both in the same world. Now that Second Life has moved entirely to the cloud, I wonder how hard it would be to create a spin-off product that's effectively an entire sandbox, with no mesh allowed. Market it the right way to kids and creative adults (call it "Second Sandbox", let's say), I suspect we'd see much of the old magic return.
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