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Wagner James Au / New World Notes

Author, strategist, virtual world reporter

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  • Welcome to New World Notes’ 2006-2025 Archive!
  • Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
  • Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
  • Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
  • Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!

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  • Missed Connection: Doggo-Loving Second Life Fans Briefly Met at a Waikiki Hotel on August 5

    August 19, 2025

    SL Alohilani Resort Waikiki

    I don't usually run missed connection posts, but it's Summer and this one recently posted on Reddit is too adorbs to ignore:

    I was staying at a Resort in Waikiki Hawaii this past week and met someone who plays SL…

    They saw my husband, son, and two dogs in the lobby as they were checking in. A father, mother, and daughter wanted to pet our dogs. Naturally we said yes since one of our dogs lives to meet new people — it wasn't until they walked away that my husband later told me the mother was wearing an SL T-shirt. I kept looking for them for the rest of our duration but never saw them again.

    The doggos in question are depicted above! The dog owner is Savage Riddler in SL, who gave me these specifics where/when the meeting took place, and how to get in touch with them:

    (more…)

  • Discord Experiments With Streaming Online Games / Virtual Worlds From Within App

    August 19, 2025

    Discord Fortnite Streaming

    Verve notes an intriguing experiment being showcased at game industry conference Gamescom — streaming a virtual world, Fortnite in this case from within Discord:

    Nvidia, Discord, and Epic Games have teamed up for an early test of instant game demos for Discord servers, which could theoretically let you immediately try a game without buying it, downloading it, or signing up for an account… It doesn’t sound completely frictionless if you still need an Epic Games account to play, and it’s not clear if Nvidia, Epic and Discord will offer the demo outside of Gamescom just yet. Nvidia is calling it a “technology announcement” rather than a confirmed feature, one that’ll hopefully see game publishers and developers reach out if they’re interested in potentially adding it to their games.

    After a long, painful experience with streaming, I'd say Fortnite is not the best game/virtual world for this experiment, since it's twitch-combat based, and even a split second of delay is noticeable. However, both Valve/Steam and Roblox should be worried: Discord has about as many active users as either of those platforms, and the ability to buy/play games from within what's already become the Internet's central community hub for gamers could be a big move.

    As you probably guessed by now, it's kinda in line with one of my predictions from Making a Metaverse That Matters:

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  • Cajsa’s SL Flickr Pick: Spectacular Avatar Action Imagery by Rossy Valdos

    August 19, 2025

    #2004

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Rossv Valdos gives us a picture perfect postcard that almost shouts “Wish You Were Here.” It could also be the opening scene of a thriller set on a Pacific Island. I want to go there in first and Second Life and he very nicely provided a SLurl in the Flickr description. But Rossy does not just do landscapes; he is a spectacular storyteller and would invite any of you to consider collaborating. As he writes in his bio, “I'm always looking for new ideas!! If you have any question or want to collab feel free to contact me here or inworld (rosee001).”

    For more from Rossy, click here:

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  • Top 4 Posts Including a Look at Why We Lack Massive Sci-Fi MMOs & a Visit to an SL Fashion Store That’s Also a Kraken-Choked City

    August 18, 2025

    SWTOR MMO Damion

    • Visit Mug, a Second Life Store That's Also an Apocalyptic, Kraken-Choked City
    • Why Are There No Truly Massive Science Fiction-Themed MMOs? Two Top MMO Devs Discuss the Deep Design Hurdles
    • What Amazing Worlds / Experiences Should the Virtual Worlds Museum Feature from Roblox, Second Life, Rec Room, VRChat & Other VR/App-Based Virtual Worlds?
    • Linden Lab Refunds & Apologizes to Merchants Impacted by Last Week's SL Marketplace Subscription Error
  • Visit Mug, a Second Life Store That’s Also an Apocalyptic, Kraken-Choked City

    August 15, 2025

    MUG SL mainstore Kraken

    Click here to teleport to Mug, a mainstore in Second Life that is also an incredibly detailed and amazing seaside city being smothered by a massive kraken. (Yes.) Created by Brandy Difference, who also brought a highly different difference to the usual SL consumer experience. You'll shop in style! You'll take selfies! You'll ponder the fragility of human existence and the fundamental monstrous unknowability of the universe!

    "Our sims theme explores a captivating world where the remnants of urban decay are being gracefully reclaimed by nature," Brandy tells me. "In the heart of this overgrowth, a colossal tentacled creature, This Creature seemingly erupted from a mysterious abyss below, adding a playful and whimsical touch to the environment. The surprises don't stop there!" (Brandy mentions another creature but I'll not mention it here, so that it'll be a fangy Easter egg.) "I had to inject some playful chaos in the mix!"

    Oh, it's also a mainstore with an Orwellian political edge:

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  • Why Are There No Truly Massive Science Fiction-Themed MMOs? Two Top MMO Devs Discuss the Deep Design Hurdles

    August 14, 2025

    Dual Universe MMO sci fi failOriginally published on my Patreon — join for free to read more exclusive/early posts!

    The recent announced end of Dual Universe, a science fiction-themed MMO with incredible potential and ambition, dredged up a question I’ve been pondering since, well, roughly since Star Wars Galaxies was shut down in 2011. Specifically:

    Why is it impossible for a sci-fi themed MMO to gain a truly massive player base?

    Yes: Impossible. Eve Online and Star Citizen are successful niche MMOs, with a player base below 500,000 each. But no science fiction-themed MMO has ever reached and sustained the popularity of all the many popular fantasy-themed MMOs — nothing close to the millions of Elder Scrolls Online, or the tens of millions of World of Warcraft and RuneScape.

    To make the question more vexing, there’s dozens of massively popular single-player sci-fi games. Make a similar game/IP massively multiplayer, however, and it fails. The single-player Cyberpunk 2077, featuring Keanu Reeves, sold 30 million copies; The Matrix Online, an MMO based on the hit cyberpunk movies starring Keanu Reeves, never really took off.

    I have a new theory (or rather, old research which I’m newly applying), but before I get into that, I ran the question by two experts who’ve been closely involved with the MMO game genre for years.

    Scott “Lum the Mad” Jennings, who’s been developing and analyzing MMOs on his blog forever, believes it has to do with underlying player aspiration:

    “Hard science MMOs are tough because it's harder to find the aspirational fantasy — space is brutal and hard by definition — just surviving in outer space makes you a hero,” as he put it to me. “So the more 'realistic' the space MMO, the more it diverges from the heroic fantasy of ‘user is rescuing the world’ that most theme park MMOs guide you through. 

    “The most successful hard-SF MMO is Eve Online and it's a success because it provides an experience you don't get anywhere else (hardcore player vs. player where players own their own sectors of space and conquer it from each other).” (And again, Eve is successful only with a small but hardcore fanbase.)

    If Everyone Gets to Be a Jedi / Han Solo / Boba Fett, No One Wants to be a Jedi / Han Solo / Boba Fett

    As noted, I first started noticing the problem of sci fi-themed MMOs when Star Wars Galaxies launched the very same month and year that Second Life did, in June 2003. It grew to 400,000 players, but soon sputtered in growth. (It started shutting servers down in 2009.) The fact that a non-genre virtual world comprised completely of user-generated content has succeeded for far longer than a virtual world based on the most famous sci-fi franchise in history still remains mind-boggling.

    More from Scott:

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  • Cajsa’s Flickr Pick: Yennifer Derket Layers Second Life Screenshots With RL Photos To Unique & Surreal Effect

    August 14, 2025

    54718769250_ba5567f9d8_wCajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Yennifer Derket makes me wonder what Salvador Dalí would have made of Second Life. Her “Ayahuasca” reminds me of his famous quote, “Take me, I am the drug; take me, I am hallucinogenic.”

    By taking screen shots in SL and layering them with pictures from nature, pop art, and the many visual artifacts of modern life, Yennifer creates something completely new, unique, and surreal. “Ayahuasca” may be one of the most sedate of her recent works. 

    For more of Yennifer’s distinctive art, click here:

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  • What Amazing Worlds / Experiences Should the Virtual Worlds Museum Feature from Roblox, Second Life, Rec Room, VRChat & Other VR/App-Based Virtual Worlds?

    August 13, 2025

    Virtual World Spotlight series VR apps

    I’m excited to help announce that The Virtual Worlds Museum™ is starting pre-production of Season 2 of our YouTube series exploring virtual worlds first-hand. This upcoming season is focused on VR & App-based virtual worlds, which include: Horizon Worlds, Roblox, Second Life, Rec Room, Resonite, Engage XR, VRChat, and Viverse.

    As an advisor with the Museum, I’ll be helping select and feature amazing worlds, sims, and experiences across all these platforms, and would love readers’ help. Which should we be sure to include?

    Please post ideas and details in Comments or go here to the Museum blog post for more details and to get in touch with founder Julian Reyes and team.

    In case you missed Season 1, it featured web-based virtual worlds Arrival.Space, Nowhere, Captic/VRLand, FrameVR, and Spatial — watch below! 

    (more…)

  • Cajsa’s SL Flickr Pick: A Big Burst of Cute from Kuuko Shan

    August 13, 2025

    I'm not done yet

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Kuuko Shan’s “I’m Not Done Yet” is cute with a three-syllable key-ee-yoot. I love the blouse with the charmeuse bow, the pink eyelashes, the pink flowers on the heart-shaped glasses, and the gloriously pink hair and eyebrows. Every little detail is considered and selected to maximize the cuteness factor. If this picture were a candy bar, it would give you a toothache, but it’s not, so enjoy without guilt.  

    For more cute from Kuuko, click here:

    (more…)

  • A Pro Explains How Much Money Mesh Artists Really Make — Both in SL & IRL

    August 13, 2025

    Anya Ohmai SL IRL mesh artist advice

    Now free to read for all Patreon members:
     
    Anya Ohmai is both a seasoned Second Life mesh artist (she co-owns of the James&Dew SL brand) and professional 3D artist in the game/film industry; her Hollywood credits include Marvel’s Thunderbolts and A Minecraft Movie, and in games, she created 3D assets for PlayerUnknown: Battlegrounds’ cinematic commercial, among other titles.  

    In other words, she’s highly qualified to expand on my articles about shadow meshing in Second Life, offering expert references and advice on how much 3D artists should expect to make, both in RL industries and in Second Life. 

    Read it all here.

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