Wagner James Au / New World Notes

Author, strategist, virtual world reporter

Making of Second Life

Making a Metaverse That Matters

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Hypnotic Romance, an SL sim with secluded spaces for couples. Click here to teleport.

The Virtual Worlds Museum. Click here to teleport to their Second Life hub with tribute to sunsetted worlds!

“TV POWWW!” by Tom Boellstorff & Braxton Soderman. Read about the first televised videogame here.

The Fitting Room: Try out new SL fits in a secure, private space. Click here to teleport.

The Virtual Museum Team hosts several museums in Second Life, Wolf Territories Grid and Roblox. Check out all the teleport links here.

Breedables CoOp, helping the SL pet community grow through shared resources. Go here to get started.

  • What you’re watching above looks like a podcast narrated by a chill Brit called Cliff Knotes, in an episode devoted to Second Life. But here’s the thing: The podcaster is AI generated, and the content that "Cliff" is discussing was pulled completely from Wikipedia. 

    This is Wikéo, a new YouTube channel and site which converts Wikipedia entries into bite-sized podcasts with various AI narrators. In full disclosure, it’s part of a project I’m consulting on (more on that later) but I have no input on Wikéo itself – other than challenging the co-designer, Clifford Champion, to generate these episodes about Second Life.

    "Wikipedia is not perfect, but the value it’s brought to civilization is immense,” Champion tells me, describing his inspiration for Wikéo, “an amazing concentration of knowledge." 

    The problem, as he sees it: Though Wikipedia has grown ever more massive, most people using the Internet tend to prefer video and podcasts to reading. "AI is an opportunity to bridge that gap, to bridge what I call the format gap."

    Five different foundation models go into activating the voices, with 8 different “shows” all delivering the same information from Wikipedia. He tells me Hugo the Honey Badger (yes, below) is the most popular.

    To deal with controversial or highly sensitive topics (the Holocaust, serial killers, etc.) Wikéo has a scoring system which flags hot button stories, so an upcoming episode can be human-reviewed first. One option is to only publish episodes on extreme topics through “Professor Alexei”, Wikéo’s dry, highly academic-themed AI – that way, the podcast is informative without seeming emotionally manipulative. 

    An avid podcast listener himself, Clifford spent a lot of time analyzing what makes for an engaging show – not just the personality of the host and the topics covered, but the nuances of vibe and point of view. 

    Google, it should be said, has a variation of this podcast feature on its AI platform, but is offered more as a tool for researchers. Wikéo, Clifford tells me, is meant to be more of a media play:

    “We're curating the content for you. If you already listen to podcasts, it's as simple as subscribing.”

    And no, this isn’t meant to “replace” human podcasters:

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  • This lovely machinima montage of an SL sim called Still Water Village (click here to teleport) was shot with the Firestorm viewer on high graphics using the region's shared environment WindLight. But from the moment you press play, you'll also likely notice a unique and appealing fluidity to the shots.

    That's because this is not Second Life machinima as it's usually defined. Instead, explains creator HaileyNicole Resident, it's actually a series of screenshots she made, animated with PixVerse, a gen AI program.

    "It touches nothing but her movement and what it thinks her clothes look like unless I tell it to add something like the dogs," Hailey tells me. "Usually I can have a mixture of SL clips and AI-animated clips, but this one was strictly animated in-world photos."

    To create the individual clips, she feeds the SL screenshots into PixVerse (launched in January 2024), and gave the platform some prompt instructions — see below:

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  • #750

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Z a d e posted this fabulously fun group photo that made me laugh at loud. I mean, look at those bazoooooms. I’m sorry, when they balloon to such a size, there is no correct way to spell them. I had to check out that picture more closely. And to my delight, I saw another person shot a group pic at the same time. Heaven! And a fun way of satirizing Second Life’s (all of society's?) obsession with extremely busty avatars.

    In terms of searching for the balloon bras, sadly Zade is not a blogger, but I have high hopes for her co-snapping friend.  

    For another perspective, click here:

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  • Anya Ohmai SL IRL mesh artist advice

    Originally published on my Patreon

    Anya Ohmai is both a seasoned Second Life mesh artist (she co-owns of the James&Dew SL brand) and professional 3D artist in the game/film industry; her Hollywood credits include Marvel’s Thunderbolts and A Minecraft Movie, and in games, she created 3D assets for PlayerUnknown: Battlegrounds’ cinematic commercial, among other titles.

    In other words, she’s highly qualified to expand on my articles about shadow meshing in Second Life, offering expert references and advice on how much 3D artists should expect to make, both in RL industries and in Second Life. – WJA

    By Anya Ohmai

    In a recent post, Hamlet cited Ziprecruiter data suggesting that 3D artists in the game and film industry typically earn around $40/hour as a starting wage. In my experience, however, that’s not the norm — rates like that are usually earned after several years of studio experience and a solid production track record.

    Wage comparisons between Second Life and the broader 3D industry can be misleading — especially when they rely on inflated data or blur the line between freelance and salaried roles. That’s why I created this breakdown focused on waged employment: to help both SL creators and the brands that hire them better understand these conversations.

    I wrote this because I believe context matters — for everyone involved. Without it, aspiring 3D artists may enter the industry with unrealistic expectations, or SL brand owners may be unfairly accused of underpaying despite offering fair compensation within the platform’s limits. My goal is simply to offer insight — so creators and brands alike can make more informed, realistic decisions without falling into comparisons that don’t reflect how either industry actually works.

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  • Coastal Villa..

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    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    PJ Blackherz captured herself enjoying a lovely day on her patio. The dogs seem to like the weather as well. If they were real life dogs, I would fret about them accidentally going between the railings and falling. I have a similar patio IRL though only half as deep, so it’s fairly useless. I lined it with bird mesh to keep my cat from jumping from the fourth floor. They are very nearsighted and it’s all a blur past 20 feet for cats and dogs. I kind of love this picture just because it captures the odd mix of pleasure and ennui that a hot summer day can create.

    For more from PJ, click here:

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  • SL Alohilani Resort Waikiki

    I don't usually run missed connection posts, but it's Summer and this one recently posted on Reddit is too adorbs to ignore:

    I was staying at a Resort in Waikiki Hawaii this past week and met someone who plays SL…

    They saw my husband, son, and two dogs in the lobby as they were checking in. A father, mother, and daughter wanted to pet our dogs. Naturally we said yes since one of our dogs lives to meet new people — it wasn't until they walked away that my husband later told me the mother was wearing an SL T-shirt. I kept looking for them for the rest of our duration but never saw them again.

    The doggos in question are depicted above! The dog owner is Savage Riddler in SL, who gave me these specifics where/when the meeting took place, and how to get in touch with them:

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  • Discord Fortnite Streaming

    Verve notes an intriguing experiment being showcased at game industry conference Gamescom — streaming a virtual world, Fortnite in this case from within Discord:

    Nvidia, Discord, and Epic Games have teamed up for an early test of instant game demos for Discord servers, which could theoretically let you immediately try a game without buying it, downloading it, or signing up for an account… It doesn’t sound completely frictionless if you still need an Epic Games account to play, and it’s not clear if Nvidia, Epic and Discord will offer the demo outside of Gamescom just yet. Nvidia is calling it a “technology announcement” rather than a confirmed feature, one that’ll hopefully see game publishers and developers reach out if they’re interested in potentially adding it to their games.

    After a long, painful experience with streaming, I'd say Fortnite is not the best game/virtual world for this experiment, since it's twitch-combat based, and even a split second of delay is noticeable. However, both Valve/Steam and Roblox should be worried: Discord has about as many active users as either of those platforms, and the ability to buy/play games from within what's already become the Internet's central community hub for gamers could be a big move.

    As you probably guessed by now, it's kinda in line with one of my predictions from Making a Metaverse That Matters:

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  • #2004

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Rossv Valdos gives us a picture perfect postcard that almost shouts “Wish You Were Here.” It could also be the opening scene of a thriller set on a Pacific Island. I want to go there in first and Second Life and he very nicely provided a SLurl in the Flickr description. But Rossy does not just do landscapes; he is a spectacular storyteller and would invite any of you to consider collaborating. As he writes in his bio, “I'm always looking for new ideas!! If you have any question or want to collab feel free to contact me here or inworld (rosee001).”

    For more from Rossy, click here:

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  • MUG SL mainstore Kraken

    Click here to teleport to Mug, a mainstore in Second Life that is also an incredibly detailed and amazing seaside city being smothered by a massive kraken. (Yes.) Created by Brandy Difference, who also brought a highly different difference to the usual SL consumer experience. You'll shop in style! You'll take selfies! You'll ponder the fragility of human existence and the fundamental monstrous unknowability of the universe!

    "Our sims theme explores a captivating world where the remnants of urban decay are being gracefully reclaimed by nature," Brandy tells me. "In the heart of this overgrowth, a colossal tentacled creature, This Creature seemingly erupted from a mysterious abyss below, adding a playful and whimsical touch to the environment. The surprises don't stop there!" (Brandy mentions another creature but I'll not mention it here, so that it'll be a fangy Easter egg.) "I had to inject some playful chaos in the mix!"

    Oh, it's also a mainstore with an Orwellian political edge:

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