Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: SL Mobile
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Seemingly everyone in tech is talking about a huge ruling in the long-running Epic Games v. Apple dispute: [J]udge Yvonne Gonzalez Rogers just ruled that, effective immediately, Apple is no longer allowed to collect fees on purchases made outside apps and blocks the company from restricting how developers can point users to where they can…
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In case you missed it, there's been a mini-milestone for Second Life's mobile app or iOS and Android: It's been downloaded some 300,000 times. The Google Play counter recently hit the "100K Downloads" category (see screencap above), so I reached out to Linden Lab head Brad Oberwager, assuming the iOS download count would be around…
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Just posted about a mini-milestone for the Second Life mobile app with a fairly hilarious twist — join my Patreon for free to read that and much more! And while you're there, please consider subscribing for special benefits, including New World Notes ads for virtual world brands.
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UPDATE, 4:25pm SLT: Linden Lab confirms Streaks is an A/B test phase that only some users are getting — see update at the end of this post! If you've installed the Second Life mobile app, you might want to check your Menu for a "Streaks" options. It's apparently Linden Lab's first attempt to gamify the…
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Here's a mini-milestone for this month: Second Life's mobile app has likely been downloaded on well over 100,000 devices. We know that because the Google Play download counter recently passed the 50K+ Downloads mark, for the Android version of the app, and it's safe to assume the iOS Apple version has been downloaded at least…
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Originally published on my Patreon Last Friday, Linden Lab's mobile development team led by CTO Philip Rosedale and company head Brad Oberwager shared upcoming features to Second Life's mobile app — and the long-term strategy which drives it. Pluto Linden, lead UI/UX designer on the mobile project, unveiled the top line updates. Coming this month…
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In case you missed it over the Thanksgiving holiday rush last week, Roblox is now actively promoting sales of its virtual currency Robux via its website as opposed to making the same purchase on mobile or console. This is highly significant, because up until recently, companies like Apple and Google would delist Roblox for doing something…
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Along with announcing his return to Linden Lab leadership on Wednesday, Philip Rosedale and I also had a wide-ranging conversation on multiple topics around the future of Second Life, AI, and beyond. The company is hosting an Ask Me Anything appearance with him in the virtual world tomorrow morning (details here), but I got a…
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Linden Lab just announced some pretty big updates to its Second Life mobile app (watch above, featuring a celebrity cameo) chief among them being these: Voice chat is now available in mobile on an experimental basis in some regions Mobile access is now expanded to all subscribers levels, including Plus (i.e. $5.50/month) The announcement goes…
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Update, 9/12: Added some additional background around Maturity rating access and App Store rules at the bottom of this post! Pretty big update to the Second Life mobile app project posted by Linden staffer Bridie recently. First off, support for the app on Android iOS 13 has been restored, a problem that popped up (reported…