Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: SL Mobile
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As a sign of Linden Lab's continued focus on its new mobile app, the company is hiring an engineering manager to grow the offering: We’re looking for an Engineering Manager to help bring Second Life to mobile devices. This is a technical lead role, reporting to Second Life's Viewer & Server Director of Engineering. In…
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Originally published on my Patreon Second Life’s long-awaited mobile app launched last June to Premium subscribers, and is showing decent adoption so far, already attracting about 1 in 3 of them. While development and design was led by a team at Linden Lab, the company had a secret weapon in its creation: Sine Wave Entertainment,…
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New and free for all on my Patreon: Second Life’s long-awaited mobile app launched last June to Premium subscribers, and is showing decent adoption so far. While development and design was led by a team at Linden Lab, the company had a secret weapon in its creation: Sine Wave Entertainment, the developer of Unity-based virtual…
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That was fast. Since launching on June 25, Second Life's mobile app for iOS and Android has been downloaded well over 20,000 times. That's a safe estimate, because Google Play now lists the Android version of the app as having over 10,000 downloads, and smartphone usage between iOS and Android typically skews 50/50, very roughly speaking. Based…
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Since launching on June 25, Second Life's mobile app for iOS and Android has been downloaded over 10,000 times. We know this because Google Play lists the Android version of the app as having over 5,000 downloads, and smartphone usage between iOS and Android typically skews 50/50, very roughly speaking. I'd actually estimate total downloads…
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Just announced at Linden Lab's town hall meeting for the virtual world's 21st birthday: Second Life for mobile is now officially in public beta, and is now available for all Premium and Premium+ subscribers. Go to the official site's new mobile page to get it, or find direct app store links below. Yes, at long…
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Interesting idea from readers, responding to the news that Linden Lab is restricting access to Second Life' many Adult-rated regions in the upcoming mobile viewer, mainly to satisfy Apple's App Store regulations against graphic sex/violence content: "How about making the app available on another site not so restrictive?" asks Kaylee West. I had a somewhat…
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As Second Life's iOS/Android app finally gets close to launch, here's a good catch from Reddit /SecondLife host "0xc0ffea". In a message to users of the closed Mobile Alpha group, a Linden Lab staffer inevitably announced the app won't be able to access Second Life's naughty sims: We are planning the exciting transition of the…
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Update, 4/24: SL usage analyst Tyche just told me: "The last equivalent figure I have is from Jan 2021 where Premium mainland owners was 68,409." So I've updated the Premium estimate accordingly! In case you missed it, Linden Lab unveiled the latest update to its Second Life on mobile project last week (watch above), which…
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Pic by TavishBrock on the SL iOS app — click here to teleport to compare and contrast Linden Lab continues rolling out closed Alpha invites of its upcoming iOS/Android app for Second Life to Premium+ subscribers (see "Mobile Update" here). And by the looks of it, continues improving the app itself. Here's a new update and…