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Category: Making the Metaverse
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In the future, everyone will make a Metaverse for 15 minutes. Brendan "PlayerUnknown" Greene is making one (or the starting layer of it, at least), and now it sure seems like longtime MMO designer Raph Koster is making one too — as he hints in a blog post last week on Playable Worlds, his new…
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Really great comment from reader "Kyz", a 3D content creator who made an excellent living from the Second Life economy. Commenting on my take on Matthew Ball's analysis of payment options for Metaverse platforms (he basically lands on suggesting that blockchain-based payments may be the best or least worst alternative), Kyz says this: I don't…
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Citing The Information, Mac Rumors has a report that gives me some serious red flags: The first AR/VR headset that Apple has in development will need to be wirelessly tethered to an iPhone or another Apple device to unlock full functionality… It will be similar to the WiFi-only version of the Apple Watch, which requires…
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'I'm blogging Matthew Ball’s must-read, nine part metaverse primer over the Summer; my take on Part 1 (introduction to the framework) is here, my coverage of Part 2 (hardware) is here, with Part 3 (networking) coverage here, Part 4 coverage (computing) here, Part 5 (virtual platforms) here, and Part 6 (open standards) here. Part 7 of Matthew Ball’s Metaverse framework,…
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Hear ye, hear ye 🔊 spAAaAaAatial audio on Clubhouse! It's like surround sound, but w/ your own headphones. A more vibrant, human experience! Plus makes it much easier to tell who's talking. thanks to @juberti for this one 👏 rolling out now on iOS, Android coming soon! pic.twitter.com/Zit6F9ijRK — Clubhouse (@Clubhouse) August 29, 2021 https://platform.twitter.com/widgets.js…
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I'm blogging Matthew Ball’s must-read, nine part metaverse primer over the Summer; my take on Part 1 is here, my coverage of Part 2 is here, with Part 3 coverage here, Part 4 coverage here, and Part 5 here. As with previous parts of the Primer, Part 6, "Interchange Tools + Standards and the Metaverse" delves into just how difficult making…
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Last week's launch of Facebook's Horizon Workrooms garnered a lot of guffaws due to its sheer Zuckerbergian much-ness, but beneath the VR-for-office meetings platform is some impressive tech. On his blog, Jim "Babbage" Purbrick (who helped lead development of Workrooms) goes into detail on a key Workrooms feature — virtual mapping of the user's real…
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Here's some good weekend reading from Avi Bar-Zeev (previously featured here), an XR pioneer with serious cred who after working and consulting on XR projects with Apple, Amazon, Microsoft, and Linden Lab in the early years, likely knows about anything in the space worth knowing. And his forecast of what Facebook plans to do with…
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I usually blog Matthew Ball's Metaverse Primer on Thursdays, but this new exposé by freelance UK journalist Quintin Smith (Wired, Edge, Eurogamer, Kotaku) is important viewing now — and is just as important if not moreso for the future of the Metaverse, and whatever it becomes. In his report (watch above on his People Make…
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With all the hype around THE METAVERSE lately, this was bound to happen — though I'm somewhat surprised it's coming from the CEO of AR-based virtual world creator Niantic: A lot of people these days seem very interested in bringing this near-future vision of a virtual world to life, including some of the biggest names…
