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Category: Making the Metaverse
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Four Reasons Why Cloud Streaming is the Best Solution for Making the Metaverse (Comment of the Week)
After thinking about the many technical obstacles facing the creation of an ideal Metaverse, longtime Metaverse developer Lex4art argues that cloud streaming is the best solution we have at our disposal now. Here's his case: Accessibility & Pricing Flexibility Anyone can join, hardware requirements are super low (fast enough Internet connection + some kind of…
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I'm blogging Matthew Ball’s must-read, nine part metaverse primer over the Summer; my take on Part 1 is here, my coverage of Part 2 is here, with Part 3 coverage here. Part 4 of Matthew Ball's Metaverse Primer includes a personal story highlighting just how much computing power a Metaverse worth the name will require: The…
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Technologist Anil Dash started an interesting Twitter thread recently about a Vice essay on the Metaverse's dystopian origins, something that's rarely mentioned amid the newfound buzz over the topic. It's actually a theme I raised in 2016 for this Wired article: There’s an eerie parallel to these Silicon Valley projects and the sci-fi novels that…
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Pictured: From a 2014 Philip Rosedale presentation, in which he describes High Fidelity's goal of achieving "mouth to ear" latency in 100 milliseconds Excellent reader conversation on my analysis of the networking section of Matthew Ball's analysis. My take is that the unbreakable nature of the speed of light will always hold us back from…
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With Mark Zuckerberg announcing that Facebook has plans to become a Metaverse company, regular readers might ask, "Wait, weren't they already building a Metaverse?" I'm talking of course about Facebook Horizon, released in closed beta last September, optimized to run with the Oculus Quest 2 HMD that was also released about that time. However, it…
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Above: One of these pics is reality, the other is Microsoft Flight Simulator — but which? I'm blogging Matthew Ball’s must-read, nine part metaverse primer this Summer; my take on Part 1 is here, and my coverage of Part 2 is here. Part 3 of Matthew's Metaverse Primer, Networking and the Metaverse, touches on similar…
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Great comment from reader "Kyz", reflecting on my analysis of Matthew Ball's metaverse primer thus far: Our limitations are graphics cards and computing power, size of screens and types of display screens. I'm excited about Unreal Engine 5 with Nanite, which helps us down the road of being able to render more rich environments without…
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I usually blog any Facebook/Oculus news with this irresistible pic of Zuckerberg striding like a dictator through the opiated masses in VR, but I'll give him some credit in this case:
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My Take on Matthew Ball’s Metaverse Primer, Part 2: Hardware, Mirror Worlds, and Mainstream Adoption
Matthew Ball’s epic, nine part metaverse primer is a must-read for anyone who wants to understand the technological components to make the Metaverse possible. Former global Head of Strategy at Amazon Studios, the widely-sought analyst and VC is most recently the founder of the Metaverse investment fund, the first of its kind. I’m planning to…
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I started reading this recent New York Times feature on the Metaverse with a rising sense of "Looks like we finally made the mainstream!" triumph… which rapidly decayed into frustration. Because the overall editorial tone struck me as: "We're not quite sure what the Metaverse is but some people sure are talking about it a…
