Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: Augmented Reality
-
This is a pretty cool Vision Pro demo built in Unity PolySpatial, a suite of technologies for Apple's headset. "It's basically play-in-reality," as the creator Michael Becker enthuses. It's also a glimpse into the state of virtual world/game development on Apple Vision Pro. While Unity seems to be the most powerful engine for Vision Pro,…
-
Tilt Five is #SpatialComputing right where you need it. Work w/ 3D models from every conceivable angle, all with unparalleled depth and authenticity. Goodbye to the confines of traditional 2D screens and heavy headsets! Check out Tilt Five’s tools #GDC2024 Booth 1838 pic.twitter.com/hz7jzPtazc — Tilt Five (@tiltfive) March 21, 2024 https://platform.twitter.com/widgets.js When I last wrote…
-
"With Vision Pro launched, companies must talk about XR, nausea and gender" is a new Gamesbeat editorial that's an expanded excerpt of my new book, highlighting the most shocking thing I discovered while writing Making a Metaverse That Matters: Meta, from what I can tell — and I've brought this up with several senior executives,…
-
We’re thrilled to share that our original #WebXR game, The Escape Artist, has picked up some @webxrawards noms: Experience of the Year, Game of the Year, Entertainment Experience of the Year, and Developer of the Year! pic.twitter.com/0ZN7nG4Y7x — Paradowski Creative (@paracreative) January 26, 2024 https://platform.twitter.com/widgets.js Update, 3/3: Event is over but awards are announced on…
-
Tantalizing new tidbit from the largely reliable analyst Ming-Chi Kuo and MacRumors: While there was speculation about how many people only bought Vision Pro to experience it before sending it back it at the end of the 14-day return window, he estimates that the current return rate has dropped to just 1%… Kuo said that…
-
Tantalizing rumor tidbit from the largely reliable MacRumors: Apple has sold upwards of 200,000 Vision Pro headsets, MacRumors has learned from a source with knowledge of Apple's sales numbers… Last Monday, Apple analyst Ming-Chi Kuo claimed that Apple had sold an estimated 160,000 to 180,000 Vision Pro units during the pre-order weekend for the device, so sales may…
-
Metaverse author Matthew Ball (who we were just talking about!) made a good point in Comments, responding to our survey that nearly half the respondents said they "never" want an Apple Vision Pro. The thing is, Matt points out, people once said that about the iPhone before it launched in 2007: I dare say that…
-
Here's the results of my super scientific survey on buying the Vision Pro. Among the 80 respondents asked when they plan to buy Apple's HMD, a strong plurality of 45% chose "Never". On the other side, 50% said they do want a Vision Pro… at some point. Some sooner than later. 10% answered "Now", which…
-
Loading… Now that Vision Pro is open for pre-orders, it's time to survey New World Notes readers, who are surely early adopter/hardcore fans for cool VR/AR devices. But does that mean they're lining up with credit cards now? Take the survey above, and explain your answer in Comments! (By the way: Respond to the poll…
-
Apple just unveiled the launch date of its Vision Pro "spatial reality" headset as February 2. And while I'm about as excited as Om Malik regarding its creative potential (at least as a niche product), I'd be skeptical of any broad proclamations we're sure to see, of 2024 being the year that unleashed a paradigm-shifting…