Tilt Five is #SpatialComputing right where you need it.
Work w/ 3D models from every conceivable angle, all with unparalleled depth and authenticity.
Goodbye to the confines of traditional 2D screens and heavy headsets! Check out Tilt Five’s tools #GDC2024 Booth 1838 pic.twitter.com/hz7jzPtazc
— Tilt Five (@tiltfive) March 21, 2024
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When I last wrote about Tilt Five, an AR system first developed by Jeri Ellsworth while she was a developer at Valve over a decade ago, her startup was positioning itself as a fun peripheral for tabletop gaming.
But that was in 2019. Now, inevitably, Tilt five is also proposing to compete with Apple Vision Pro's "Spatial Computing" model. (See above — or if you're at GDC 2024, come by their booth).
Maybe I'm mad, but the Tilt Five experience immediately strikes me as a much more scalable vision for Spatial Computing. It's not purporting to be your new computing system like Vision Pro — and do you really want to wear one for nine hours a day? — but a lightweight, optional, lower cost device for when you actually need or want to interact with 3D content, especially in a work context.
Emphasis on cost: Whereas a Vision Pro is $3500+, Tilt 5 devices start at… $359.
Here's some archive posts on the evolution of Tilt 5:
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