Lots of interesting comments on last week's look into Second Life's shadow mesh economy, including this one from Peter Stindberg, creator and lead scripter of popular SL-to-Discord bridges. As he explains, mesh makers and mesh riggers aren't the only ones whose skill are often subcontracted:
The same goes pretty much for scripting: There is a demand for commission scripting, and I get 2-3 requests per month, some of my scripter friends even more. I usually turn them down and refer them to my scripter friends (and help them negotiate prices, as I am the biz-mind).
The key is to negotiate a good rate for the project, and make sure you actually DO get paid. Everyone knows that the scripts you write as commission get used in commercial products that will make the merchant many times over what they pay for the script. But that's fine. They do the marketing, they do the sales, they do the customer service. A freelance scripter can focus on the scripting, and does not need to deal with other people.
Peter goes on to discuss the topic of shadow subcontractors getting a cut of sales from brands they work for. Is that even feasible?
Maybe, he suggests, if Second Life had the tools for sharing sales with many creators:
My left-of-center heart agrees with your previous statements that fair compensation and a share of the revenue would be, well, fair. But SL does not have the tools for that, so any agreement along those lines relies on unilateral trust.
It would, however, be a nice dream to think SL might get the tools for a trustful, auditable hierarchy of downstream percentage payments. But it has not.
So better get an agreed-upon sum, that reflects the work you have with the script. And if the product becomes wildly successful, the client is more likely to ask you again for a script.
I am not a scripter, but I think a revenue sharing mechanic for Second Life merchants could be fairly easily created. I guess the question is how many merchants would actually want something like that? (Please opine in Comments!)
Then again, there's another immediate way SL merchants could share revenue with creators: Form a real life company, and make revenue sharing part of the payroll process. I believe some top merchants already do that, but only after making enough money for becoming an actual LLC to be worthwhile.
BTW, read my profile of Peter's SL business here.
UPDATE, July 1: Analysis from Peter on these ideas in Comments!
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