Note: "Population" in this context refers to peak concurrent users online
Reddit /SecondLife host "0xc0ffea" recently posted some fairly surprising data, citing numbers scrupulously documented by longtime SL blogger Daniel Voyager: The number of peak concurrent users in SL every month this year are consistently down somewhat from 2024, a loss from 2,687 to 3,954 month over month. (See chart by "0xc0ffea" above.)
Yes, a few thousand less users online is not a significant loss — except this loss has been consistent, and has been happening despite a wave of improvements and additions to the platform, as they note:
The peak monthly population this year has dropped by several thousand compared to this time last year, this is probably worse than it looks with increased botting (including LL's own AI experiment), the mobile mania promotion (which ran most of February during the steepest drop) in addition to paying users L$ rewards for using the mobile app and Project Zero.
Read it all here. l'll be following up with Linden Lab on these numbers, of course. It's quite possible the loss would have been even sharper, were not it for the addition of mobile, Project Zero, etc. Also, it's too early to say what impact the Creator Partnership Program will have on user growth.
Indeed, someone else on /SecondLife just posted about their own first-time user experience in SL, praising Mad Pea's game quest system from the program in particular:
I was not expecting it to be so populated! Even searching for sims myself based on niche interests, I would randomly happen upon a group of people or just others exploring as well. I had the idea I'd be exploring alone most of the time.
The "experiences" in SL are pretty interesting, especially stuff like MadPeas. I didn't know this kind of thing existed, I thought it was just walk around and explore, not actually stories and games.
Read all of that one here. Ultimately it's clear that incremental improvements are not moving the needle, and that highly radical rethinks of the platform are needed. But that's another conversation!
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