The new test ad for Second Life attracted quite a bit of opinions from longtime SL users, including some on-brand snark — and this smart suggest from longtime virtual world explorer Kaylee West:
As a regular user of both SL (17 years) and VRChat (6 years), one of the big things that keeps me in SL and frustrates me with VRC is how much easier it is the change up my avis look and wardrobe in SL than VRC.
I also feel, strangely, that the continents are a big selling point. Many AAA games boast about how big their maps are, how you can endlessly explore every corner of their maps. [Emphasis mine! -WJA]
VRC has some biggish worlds, but nothing like SL’s continents and Blake Sea. Only in SL can you buy a luxury yacht and sail for hours on end, stopping at different port and explore the surrounds, or jump in a car of your choice and drive around an extensive road network.
From another perspective, there appears to be a growing number of people looking for AI companions. I have made one for myself so that I have “intelligent” company when I travel around SL (not all of us are good at the socialising thing). Maybe making the creation of AI companions (actual avatars not animesh which can’t be rezzed) easier and highlighting this as a feature of SL (as against Replika or Kindred) might draw these users in?
I believe something like those AI companions are coming soon, so set that aside. The map size point is a very good one, especially since SL is a single-shard virtual world with truly massive areas that are contiguous by land, air, or sea. (Yes, region crossings usually involve hiccups, but still.) It’s a key differentiating feature of Second Life!
Consider: Currently Second Life’s size is roughly that of Los Angeles (as Philip Rosedale recently noted in an interview), i.e. 1300 square kilometers.
Contrast that with some leading AAA online game worlds:
- Grand Theft Auto Online size: 80 square km
- Elden Ring: 79 square km
- World of Warcraft (Azeroth): 200 square km
And so on. I think it’s fair to argue Second Life has the very largest online world compared to all others. (Correct me if I’m wrong here.) Also unlike SL, all of the above worlds have load screens between large areas!
So yes, absolutely advertise Second Life’s large size — and also, I’d add, include some game-like challenges for new users. Such as:
- Win a fancy car/motorcycle/yacht, if you can travel 250 uninterrupted miles on it.
- Explore the mainland in a scavenger hunt with many multiple prizes.
Not to mention all the existing games already making use of Second Life’s size, as Iggy writes in another post:
After [educators] largely left SL, I found Pirates Destiny by accident; the naval battles made me stay. I support creators by buying ships… The roleplaying at Pirates Destiny is light, but the fun of sailing enormous.
And contrast that with Sea of Thieves, a fairly popular online pirate game from Xbox Studios, with a world size of approximately… a seriously wee 18.8 sq km.
Image from my 2014 explorations of Blake Sea using SL Go cloud streaming, a predecessor of Project Zero.
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