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Just to put my 2025 predictions in digital concrete:

  • Apple won't announce Vision Pro 2 this year. This one feels inevitable with sales still slow and production of Vision Pro 1 already winding down.
  • Thanks to the launch of Linden Lab's mobile app and cloud streaming, Second Life increases peak concurrent users by at least 20%. That would mean hitting a CCU of around 55K-60K.

  • A leading metaverse platform start-up will be acquired or announce itself as being on an IPO track. Despite (or rather because) of VRChat's painful layoffs last year, I think that startup is best positioned to jump to this next level — especially after hitting another peak concurrency record.

  • Roblox reaches 100 million daily active users. This one feels a bit like a cheat, since the company just announced hitting 88.9 million last quarter. But a big juicy milestone like that will still encourage a reassessment of the Metaverse concept, and renewed interest in Roblox in particular.
  • Ray-Ban Meta smart glasses will not reach a 2 million install base this year. A research firm estimates Meta reached 1 million shipments late last year, but I seriously doubt that growth will continue to any great degree.

Agree, disagree? And feel free to add your own predictions below!

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One response to “My Five Metaverse-Related Predictions for 2025 on Meta, Apple, Roblox, VRChat & Second Life”

  1. Martin K. Avatar
    Martin K.

    Apple won’t announce Vision Pro 2 this year.
    Is the prediction that they won’t announce any new version of the Vision Pro (e.g. with a different chip) or that they won’t call it “Vision Pro 2”?

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