Now that PBR graphics are fully launched on Second Life, we're seeing a barrage of pics and videos showing off reflective/mirror effects made possible from physically based rendering. But it's this video of a swimming pool created by SL content creator Bhad Craven which recently caught my eye — watch. It's not so much the mirror effects per se, but how the light reflecting on linoleum tiles and metal surfaces adds a subtle sense of realism and immersion.
"PBR is a game changer," Bhad affirms, laughing. "I hope people start to like it as much as creators. It's so much faster since baking isn't a thing. It makes my items actually shine, not having to fake reflections is great."
Not that developing in PBR is easy — here's some notes of caution/advice from Mr. Craven:
"It's fairly difficult to create a large scene like this, especially since a lot of the parts have to be baked individually still. It's a learning curve but still a huge update from what we previously had." He recommends learning how to use EEPs and reflection probes to maximize the use of PBR. "There's a blue halo around reflective objects which aren't inside an EEP. Getting the sweet-spot of making sure my textures are the right level of reflective, seems to be my biggest challenge so far."
He also advises watching this tutorial:
As for this swimming pool, it's available under his brand, Bad Unicorn (disclosure: a proud sponsoring partner to NWN!) at Kustom9 until October 10: Teleport here to check it out.
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