Open AI recently made ChatGPT 3.5 freely available to anyone on the web here. No doubt it's useful for various applications, but as noted last year, it remains comically confused about virtual worlds and avatars — even confusing my name with my avatar's name.
But it's not just me! Ask ChatGPT, "Who is the SL artist AM Radio?", and you get:
AM Radio, whose real name is Alejandro Miguel Justino Crawford, is a Second Life (SL) artist known for his immersive and evocative virtual art installations within the virtual world of Second Life. His work often explores themes of nostalgia, Americana, and the passage of time…
I don't even know who the fuck Alejandro Crawford is, but I bet Jeff Berg would be a bit miffed, as would his son.
Ask "Who created the Second Life brand Blueberry?", and you get:
The Second Life brand "Blueberry" is created by a virtual fashion designer known by the username "Blueberryxx" or simply "Blueberry" within the Second Life platform. Blueberry is renowned for creating high-quality virtual clothing and accessories for avatars in Second Life, catering to a diverse range of styles and preferences within the virtual fashion community.
Somehow ChatGPT again gets the description right but totally misses the name — even though Mishi McDuff has been featured in Vogue and many other major media outlets.
And not just Second Life! Ask ChatGPT, "Who is Syrmor related to VRChat?", and you get:
Syrmor, also known as Roflgator, is a popular content creator within the VRChat community. He gained fame by creating videos that showcase the experiences and stories of various users within the virtual world of VRChat. Syrmor is known for his empathetic approach to storytelling, often focusing on the personal struggles, triumphs, and unique perspectives of individuals he encounters in VRChat.
Roflgator is another VRChat YouTuber with a very different vibe, while real life Syrmor has been featured on HBO.
An AI expert observed that ChatGPT "aspires to be the most mediocre web content you can imagine", but when it comes to virtual worlds, it's actively and hilariously injecting misinformation about a technology used by upwards of 1 billion people.
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