Firestorm viewer SL PBR update

PBR before/after comparison from the official Firestorm blog

If you're a Second Life user excitedly waiting for shiny and reflective PBR graphics to get added into Firestorm and other popular third party viewers, here's an important update: 

After some 13 years project managing the large volunteer developer team of Firestorm, the most popular TPV, Jessica Lyons recently announced that she'd handed over the role to Beq Janus. (Jessica will remain CEO of The Phoenix-Firestorm Project, Inc.) So now's a good time as any to thank Jessica for her tireless (and frankly, not fully appreciated by the community) work running the project.

Over the holidays, Beq updated me on the status of PBR in Firestorm:

https://platform.twitter.com/widgets.js

"We updated our alpha release right at the end of December. Right now we still consider it alpha, but that should change real soon, we are waiting on the first big set of Maintenance updates from Linden Lab. Those were (I believe) expected before the holidays, but a last minute issue held them back.

"Once those land, I would like to move us into a beta phase; that essentially declares that the next release [of Firestorm] will be a PBR release (without slapping a date on it)."

Emphasis mine, as it bears emphasizing!

More from Beq:

"PBR is running and stable for many of us. I use it as my daily viewer. However, there are a number of big ticket items, that we are exploring along with Linden Lab (common issues), such as objects failing to render and textures that stay blurry."

"I also have concerns about the user base," as Beq puts it. "Questions such as, how much RAM is really needed now for 'typical' use? I suspect that 16GB is starting to be a minimum requirement, and that leaves a lot of people out in the cold. I'd like to get my head around some stats and then see how we can best support those impacted to make the best of it."

That strongly suggests most laptop owners will not be able to run Firestorm with PBR enabled.

"I would not go so far as to say 'not run'," Beq tells me when I raise that point. "People are still 'running' on 8GB but to get a reasonable experience without having to pare back the settings entirely, 16GB seems to be what you should be aiming for. But as I say, that data is only starting to emerge as more people test and get a broader range of hardware being reported."

For now, if you want to be the first to play with Firestorm updates, click here to join the in-world group.

I am concerned about the added memory requirements for PBR. Then again, I continue to be concerned that Second Life's evolution basically depends on an unpaid, under-appreciated team of volunteers.

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3 responses to “PBR Coming to Firestorm in Next Release, Says New Project Manager of Popular Third Party Second Life Viewer”

  1. Dirk Avatar
    Dirk

    Totally agree with your last paragraph.

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  2. Estelle Pienaar Avatar
    Estelle Pienaar

    (1) It will not be possible to turn PBR off like advanced lighting. It is PBR or nothing.
    (2) I think that turning off all bells and whistles of the new graphics settings still gives a much better experience than before for low end PCs.
    (3) In earlier versions of PBR, it was running much faster on all PCs that I tested it with. The current LL version seems to bloated and not optimised as it suddenly runs slower than before. Hopefully this is one of the things that get repaired with the next update.
    (4) The points 2 & 3 should largely solve the issues for lower memory PCs but for a lot of older laptops there is also the possibility to buy additional ram for very cheap.
    (5)I believe that development can’t be put off because a subset of users want to continue using their 15+ year old set-ups. Maybe these people will be able to use the mobile viewer in the future.

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  3. Linn Darkwatch Avatar
    Linn Darkwatch

    I wouldn’t say that some users “want to continue using their 15+ year old set-ups” but rather that some users are on low or fixed incomes and simply cannot upgrade their current systems, no matter how much they would like to.
    Assuming that the Open Sim version of FS will not have PBR, perhaps users on older / slower machines could use that to connect instead?

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