Uncanny Valley SL luke skywalker avatarsAbove: Uncanny Valley Luke Skywalker in Disney's big budget Mandalorian series

Lots of interesting reader discussion to last week's post about how ultra-realistic mesh avatars haven't helped Second Life user growth. Veteran SLer  0xC0FFEA (a host of Reddit's largest Second Life-themed subreddit) delves deeper into this problem, and relates it to the Uncanny Valley problem that impacts even big budget Hollywood movies with digital characters based on real life actors:

A socially acceptable avatar (Maitreya, LeLutka, Doux and a dress) costs $40 USD on top of learning how all the systems work.

That's the price of a full game, with a tutorial, progression systems, and all the stuff you need.

People only do that if they manage to "get" Second Life in the few short initial sessions. "Getting" Second Life almost exclusively means finding something to do that isn't randomly roaming SL's wastelands or getting banned from clubs for being under 30 days old.

What could possible motivate people to invest the required time and energy, if only there was something people did in world that was unique to SL and required a good avatar, I guess we will never know.

Those who don't get it, likely find the avatars uncanny and weird, and coupled with "where is everyone" and "why am I here", rightly don't see any reason to log back in.

SL avatars are, and always have been, broadly uncanny. This doesn't affect everyone, but I believe it prevalent enough to impact retention.

Here's how:

If you want to test this for yourself, go and pick up a new mesh head and swap it for the one you have. If it suddenly feels weird, there you go. For most it will take a about a week for that feeling of discomfort to go away.

That weird feeling when changing heads is after spending time in SL getting used to looking at avatars (especially your own). You have already been training yourself not to be weirded out, and it can still give you a bump.

Stick a newbie in and .. well the only saving grace is they likely can't get the camera around to look at their own face.

Incidentally, if anyone remembers the horrendous CGI age reduced Jeff Bridges in Tron Legacy, this is the same effect at play. Everyone working on the film spent so much time looking at that uncanny rendition of a fake human that when it came time to publish, they couldn't see it anymore.

The audience could and they hated every second of it. As a fan of the film, I've watched it plenty, and well .. my broken brain can only see it when the nightmare manikin talks.

Avatar managed to side step this by having blue people that were almost caricatures of the actors using them.

Modern productions that use CGI people, such as Star Wars do a better job, but this is light years ahead of Second Life and even then, they have to use every trick in the book to keep people out of the sick bags.

The rising standard of characters in video games has gone a long way to soften the feeling when joining something like Second Life .. if only we attracted the demographic that played them.

There are some ways to side step this, anime and furry avatars being the simplest. Go to VRChat, what don't you see, people trying to look like a real human, almost to the point its become a cultural note.

So why are human avatars the norm in Second Life?

Simple. We're in Second Life for more than just messing about or playing silly games. SL is a place that comes with both emotional and erotic bandwidth, and while some people can channel those feelings though an anime, furry or otherwise cartoon avatar, plenty can't.

Strong agreement about VRChat — there, the avatars are abstract/cartoonish, but thanks to VOIP being standard, and most hardcore users being in full VR rigs, they can still be highly expressive through their real life voice and body language.

On the other side, this is one reason I haven't updated my Second Life avatar since 2012 or so — having been there so many years before mesh, an upgrade would not feel like, well, me.  

However, I don't think it's inevitable that Second Life became an Uncanny Valley of the Dolls. One design decision that could have been avoided was making conventionally attract human avatars the default — as opposed to offering other default options right in the beginning (robots, dragons, etc.) before a Malibu-style culture became so deeply ingrained.

(As I discuss at length — here comes the inevitable plug — in my book.)

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10 responses to “How Second Life’s “Broadly Uncanny” Avatars Hurt New User Retention (Comment of the Week)”

  1. Persephone Emerald Avatar
    Persephone Emerald

    Linden Lab didn’t make realistic-looking mesh avatars. The users of Second Life did. The users wanted highly customizable, attractive human avatars. They didn’t want these just for simulated sex, though of course many did. Furries and Anime avatars have sex too, so that’s not limited to realistic human avatars either.
    It’s normal for people to want to look like attractive humans, because normally this is what we ourselves are attracted to. People who are attracted to furries, anime characters, vampires, demons, robots or alien creatures are outliers in human society.

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  2. Neil Canham Avatar
    Neil Canham

    I think your comment about not upgrading your avatar as it wouldn’t feel like “you” is exactly how I feel – I never role-played SL, it is just an extension of me – and in the same way that I’d never get a ton of cosmetic procedures to hide my age in RL I’m happy to flaunt my aging avatar in SL. Not that I’ve logged in for quite some time 😦

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  3. Spiffy Voxel Avatar
    Spiffy Voxel

    I only “got” into Second Life back in 2015 because I had friends who were already there and could guide me to the right places and help me set up an avatar I liked. Otherwise I’d have been totally overwhelmed and would probably have given up and never logged in again.
    These days I’m as non-human as I can get without moving to custom-built mesh, and treat my avatar as a walking artwork and expression of my own creativity. (I made my own custom textures, and am looking into making mesh attachments and accessories for my own use in the future.) But I know I’m in a small minority of users who have the chops, hardware, time and patience to do that sort of work.
    Meanwhile, the majority of people I encounter outside of role-play areas are a mishmash of whatever bodies, heads, hair or other accessories are currently ‘in fashion’. Nothing wrong with playing dress-up-dolls in Second Life, but some of the results are beyond uncanny!
    Is there a solution? I honestly have no idea, and suspect that there isn’t one, Second Life norms and culture are so ingrained.

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  4. Arwyn Quandry Avatar
    Arwyn Quandry

    Saying that modern SL avs are more uncanny than older avs is ridiculous. I have folders full of screenshots of SL since 2008 and avatars have gotten far less uncanny over the years. The flat, featureless faces, the angular edges of bodies, the sculpted-on hair – older avs do look like weird dolls versus modern ones.
    As for why realistic human avs are the norm, people are drawn to reflecting an idealized version of themselves in virtual reality. Most don’t want to inhabit a fully different life, they just want an upgraded version of their own. See also how the typical American-style homes are the most popular models of Linden Homes. People dream of their idyllic white picket fence and model-perfect face. Dragons, robots, blobs, and aliens are the outliers.
    What’s the solution to how much it costs to make one of these prettified avatars? In-depth work with existing popular creators to bring similar products to the Library. LL is trying with Senra but there’s a lot of shortfalls to that product line so far. One of the biggest is the restrictive requirements for how products for Senra can be sold and packaged. I get that they’re trying to make a standardized experience but creators aren’t going to put effort into making products for a body when they’re forced to package a shirt rigged for Senra separately from every other size of the same shirt, with a particular unpacker, using particular language for the item name. Senra has a lot of potential which LL is squandering with their overly restrictive terms.

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  5. 0xC0FFEA Avatar

    I hate to point this out .. but if older avatars look more uncanny, that’s explicitly because you’ve not been looking at them all the time. The further they get from what you’re currently used to, the worse it gets.

    The best course of action for LL might be a subsidized avatar “super charge” package deal for new accounts. The user signs up and for the first 90 days can buy a ‘starter avatar boost’ token from LL.
    This token can be exchanged in the starter avatar store for a ready made off the shelf package deal assembled from submissions open to all SL’s creators.
    The user gets to pick from a buffet menu of heads, bodies, hairs, and base outfit.
    The buffet is filled entirely with submissions from SL’s own creators, open to everyone and ranked by popularity. We could have starter versions of commercially available heads, bodies from various vendors, clothing, whole furry or anime avatars.
    SL’s brands get access to a captive audience who have already paid to play, get paid defined fixed cash amount direct from LL, no L$, no fees.
    This puts the very best we have to offer, on a plate, right in front of new and returning users and allows SL biggest and best brands opportunity to gain new customers as they walk in the door.
    The uncanny valley is dictated by personal perception, there is and can be no single perfect look that side steps the problem. So give people a selection of socially acceptable starts, that retain relevance in the wider SL, by allowing them to pick the least worst option.
    This differs from previous starter avatar programs in that the end result is viable beyond newbie island, there will be relevant clothing and skins and hair and freebies for days, and no one will be telling them to go and get a real avatar.
    I had really high hopes for Senra but the avatar was released with problems significant enough for LL to relent to pressure and hold back on devkits while they redid some parts. The redone Senra isn’t being put forth for iterative feedback, it’s been sent straight to developers to make content for … so when the wider SL do finally get to see it, it will be too late.

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  6. Adeon Writer Avatar
    Adeon Writer

    There’s another reason human avatars are prevelent in Second Life: With no option for custom shaders, it’s hard to make anything other than the realistic. Other games let you shade a model however you like, but in Second Life, it must be shaded with their one single shader that shades the entire world (or, alternatively, not shaded at all, which is what you all call fullbright.)
    Those are the only two shaders you get. Realistic, or a bright lightbulb with no shading.
    That really narrows down the options to something realistic or a super bright cartoon.

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  7. 0xC0FFEA Avatar

    I would love custom shaders, we desperately need that.
    Yes it would be open to crazy abuse (like that time someone built an entire RISC-V emulator that booted Linux in a shader in VRChat), and that would be a good thing.

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  8. Arielle Popstar Avatar
    Arielle Popstar

    The problem isn’t the avatars but the horrendous viewer inventory UI that makes new users cringe and run for the hills. Back when we had system avatars there might have been 10 items to wear, clearly demarked with icons as to what each was. Nowadays my typical outfit has 40+ worn items mostly with the standard object icon that forces me to read what each item is if I want to remove one of them.
    The avatars have been upgraded but not the Inventory UI in a way to make it user friendly to compensate for all the extra items that are typically worn.

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  9. M Avatar
    M

    “Getting” Second Life almost exclusively means finding something to do that isn’t randomly roaming SL’s wastelands”
    I’ve been playing Second Life since I was 14 years old and I am still doing this. I never found any friends, i did quit for a decade to finish school but to this day I never found a real friend, i can’t even get the look I am after with my avatar and I’ve sunk over 20k real-life dollars into just that over the past 5 years.
    It’s funny how I think I finally found the look I wanted and go to sleep, come back a day later and it’s not what I wanted and thought I had figured out the night I didn’t figure it out (but I thought I had). It’s kind of depressing.
    I have tried to make friends but the hangouts people go to are adult, or clubs (I work with music professionally, so I don’t want to come online to music played by a stranger) or no one really talks to anyone because they already have their little circle of friends. For me, I never found that and I’ve never met anyone like me who’s been playing as long and still lost “roaming the wastelands” as you put it.
    Anyone else reading this suffer from these problems?

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  10. Also M :) Avatar
    Also M :)

    M, you have now finally met someone who has been playing as long as you, longer actually, and still just “roams the wastelands,” and also can’t seem to find friends for the same reasons your named. I have an absolutely beautiful avi, I get compliments everywhere I go on looks and clothes. But yet still, can’t find those friends. Maybe we can be friends in world, or at least meet? I probably won’t be back on here because I won’t be able to find or remember this place LOL, but my legacy name/screen name is meggybabii elton.

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