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Longtime Second Life community scripter NeoBokrug (who keeps the legendary roleplay Wasteland regions running), has a meaty and important tweet storm (above) and blog post here highlighting LinksetData, a much-needed update to Linden Script Language. You should definitely share it with the LSL scripter in your life, but if you're not a scripter, the short version is: It'll make interactive experiences in Second Life much more powerful and persistent.
For instance, consider the Really Needy HUD (a former NWN partner), which turns Second Life into a first-person Sims-type roleplay game:

"I can add a small database to each HUD, going from a static tool to become a more sophisticated system to enable a more enriched roleplay experience," Really Needy developer Grace Ling explains.
"For the 'lifestyle roleplayers' using my HUD, 'realism' means more like RL. The HUD could remember how many times they drank alcohol for example, and build up 'alcohol tolerance' just like RL, so that they don't get drunk as fast. It could remember how many times they caught a disease, and maybe build up immunity over time. It could store a user's Fitness Points for working out regularly in the gym, whereas previously these precious fitness points could be lost due to an accidental script reset or HUD upgrade.
"For users looking for a gamified experience, for example 'medieval fantasy' roleplayers, I could add attributes like Strength or Dexterity or skills like lockpicking or alchemy, and create items with properties that are persistent (survives transfer, script reset and object copying). An alchemist (with the right skill or training) could mix certain ingredients to make a potion for instance. The possibilities are endless!"
More background here.
LinksetData is set to go live across the grid this week. Expect to see some interesting innovations and fun upgrades to in-world games soon after.
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