Update, 8/3: Yesterday's peak concurrency was 70,478 — well over 6,000 concurrent more users than last week Tuesday, when the protest started. As I suspected, the trend remains: VRChat gonna VRChat.
As I suspected last week, the "protest" by some VRChat users over the company's ban on modified clients has all the indications of a vociferous but small subgroup, rather than reflecting any broad community uprising. You can see that in the user concurrency levels from this VRChat dashboard, which today shows a 5,581 increase of users from last Monday, when the announcement was posted.
One week later, the only indication that there was even any kind of user disgruntlement is on Steam, where thousands have since barraged VRChat's listing with a negative review. But even there, the loss is a few thousand concurrent users at most, and is offset by growth from the Quest userbase. Also, a little bird tells me we may see much more growth evident today at the peak time of 8pm PT, so stand by there.
As I wrote last week, some of the mod ban protest was legitimate, since there was concern that a few mods improved VRChat's usability, such as text captions for deaf users, contrast for colorblind users, for people who are bedridden, and so on. VRChat management very quickly addressed those concerns with an update to the original announcement:
Over the last 72 hours, we’ve been gathering up all of your feedback across every channel. In addition to the information we already had on hand, we've been talking to VRChat communities and community leaders about the changes and additions that they want most, including speaking to communities focused on accessibility in VRChat…
Here’s some of the changes and improvements we’re working on. First off, some that we’re aiming to get into VRChat by the end of next week:
Horizon Adjust is a feature that we developed during a recent internal feature jam that was already on the way. It allows a user to change their “horizon” however they want to orient it, which allows controller movement and menu usage as if the user was standing even if they are lying down.
Visual Adjustments are a set of features that includes a set of color-blindedness filters that can be set, as well as a slider that adjusts the intensity of these filters. Additionally, there is an option to affect only the VRChat UI, or the VRChat UI and the world you’re in.
Notably, the method we’re using to adjust colors for filtering in the prototype does not work on Quest due to graphical limitations. We will be addressing this with further iterative updates and adjustments.
This feature will also include the ability to turn off Bloom, as well as gamma/brightness and contrast sliders.
Custom Mic Sensitivity will allow users to adjust the “trigger point” at which the user’s microphone sends audio to others, helping users with noisy IRL environments.
More here. If anything, the mod protest may be remembered for slowing VRChat's adoption by hardcore gamer-oriented Steam users, and growing it among Meta/Quest users. (Not to mention any influx of noobs who first heard about VRChat from the new HBO documentary that premiered last week.) Not sure that would be plus for the community overall, but now I guess we'll see.
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