Above: Most popular games in the Quest store as of today
I spent much of last week pondering the mystery of why Meta hasn't announced that the Quest 2 has crossed a 10 million unit install base (as it almost certainly has by now, based on earnings reports). Reader Zack makes an even better point:
Consider Meta might actually experience terrible numbers of ACTIVE users… I personally worked in VR since DK2 days, 2015 or so. I own a Quest 1, and although I believe in this tech's future, I still have to fight my way into my next VR session, every not so often time I decide to wear it.
So only guessing here… if say 50%+ of Quest2 owners don't even use their headsets past the first 30 hours of "novelty and excitement" phase… THAT would be really embarrassing for them… and I feel that's the reason why 10M units is not enough to have a self-sustaining ecosystem.
While Zuckerberg did say 10 million was Meta's magic install base milestone, Zack's point helped remind me to double check Zuck's specific wording in 2020:
We had this milestone in our mind that first we needed to get the technology to the place where you could have a standalone headset, it could be portable, it could be high quality — do the tracking and all that. And Quest was the big milestone on that. Then, from an ecosystem perspective, we believed that if we get to 10 million units active, then that’s kind of a critical magic number.
Emphasis mine! That could really solve the mystery: Maybe 10 million Quest 2 units are sold, but that doesn't mean 10 million are being actively used.
Martin K. chimes in on that tip:
The 9 most popular "apps" on Meta Quest remind me of the good old days of the Oculus Go; the top 3 games on Meta Quest are all older than 3 years. That doesn't mean that we won't see that content explosion in one or two years and the estimate of 10 million users is actually correct; but it's too early to tell.
You can see that too early-ness in the screengrab from under an hour ago: The top game is Beat Saber (from a studio recently purchased by Meta), which is very much a fun game… from 2019. The other titles are from 2021 or before. For instance, Epic Roller Coasters — wow people really want to vomitously ride a coaster in VR? OK, then! — is also from 2019. And that also includes, notably, VRChat and Rec Room, which are more or less competitors to Meta's Horizon.
If Quest 2's install base really was highly active, shouldn't we see at least one or two new games in the top of the charts? As a point of comparison, the top five most played games on Steam at the moment include a couple from this year. (MultiVersus and Lost Ark.)
So the mystery continues… and deepens.
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