With Meta's Q2 2022 earnings report out now, it's once again time to engage in some Quest 2 install base tea leaf reading. I've written about this multiple times (most recently here), but the basic gist is: Most or nearly all the revenue from Meta's Reality Labs division comes from sales of its Quest 2 hardware device, with an MSRP of $299. So doing the back-of-envelope math:
- Back in April, I calculated the Quest 2 install base as about 11-13 million.
- According to the latest revenue report, Q2 revenue for Reality Labs was $452,000,000 million.
- Which suggests up to 1.5 million more Quest 2 units were sold between April and June 2022.
- Giving us a grand total Quest 2 estimated install base of 12-14.5 million units maximum.
Even at a very conservative estimate, Quest 2's install base crossed over 10 million months ago.
Which brings up a new mystery: Why hasn't Meta announced Quest 2 hitting a 10 million milestone?
10 million is, after all, Mark Zuckerberg's (somewhat arbitrary) target goal for the Quest 2. As he put it in 2020:
[Reporter] Casey Newton: So where are you on this long road to making VR mainstream?
Mark Zuckerberg: VR, I think is well on its way. We had this milestone in our mind that first we needed to get the technology to the place where you could have a standalone headset, it could be portable, it could be high quality — do the tracking and all that. And Quest was the big milestone on that. Then, from an ecosystem perspective, we believed that if we get to 10 million units active, then that’s kind of a critical magic number.
At that point, you have a self-sustaining ecosystem. That’s the next big push: how do we get the technology to be more accessible to more people? A big part of that was driving it to be more affordable, and making it more portable… And we’re not at 10 million yet, but I’m optimistic that over the next few years, we’ll get there. And that will really be a new stage of VR.
One possibility is a milestone announcement will come sometime soon, so stay tuned for that. (Hopefully.)
Another possibility? The growing realization that 10 million units sold in about 2 years (Quest 2 launched in October 2020) is frankly not that impressive. Consider:
- The Playstation 4 sold over 18 million units in its first year.
- The Nintendo Switch also sold nearly 18 million units in its first year on the market.
So announcing 10 million as a milestone can easily backfire, especially when Meta also has to report losing nearly $3 billion from the last quarter alone.
Definitely open to other theories in Comments!
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