2022-04-19 (2)

Headscratcher of the day:

The Sandbox, a platform that allows users to trade and monetize virtual assets in the Ethereum blockchain, is considering raising fresh funds at a valuation of more than $4 billion, according to people familiar with the matter. The company is looking to raise about $400 million from both new and existing investors, the people said, who asked not to be identified as the information is confidential. Sandbox, which is majority-owned by blockchain gaming developer Animoca Brands Corp., is in talks with potential investors for the funding round, the people said.

Which is a wildly high valuation! To put that number in context, Sony recently acquired Bungie Studios, creator of the massive Halo and Destiny franchises, with a customer/player base in the tens of millions, for $3.6 billion. 

By contrast, consider The Sandbox:

Having played The Sandbox (that's me above, in a suit of course), I'm not surprised by the low monthly active user rate: It requires a very heavy download client and long loading process — even on my gamer laptop — and while the voxel graphics are pretty nice for that aesthetic, they don't stand out in comparison to Minecraft or other voxel-based platforms. And while the intentional abstraction of the voxels is charming and can make the gameplay creation experience feel more personal (as Minecraft's creator told me way back in the day), it's hard to see a massive and growing marketplace for content which looks like that without a large community that's embraced it.

So unless I'm missing something (and that's quite possible!), the valuation is mainly based on NFT speculation. (Which, again, has very few buyers, even by NFT standards.)

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6 responses to “Can Anyone Explain Why The Sandbox Would Be Valued at $4 Billion With So Few Users or Buyers?”

  1. RolandLegrand Avatar

    Maybe I’m wrong, but The Sandbox is currently in alpha. There are some rather brief testing periods when the world can actually be used, then it closes again for further improvements. So I guess the numbers in terms of visits and users are not that relevant, since the world is not really open yet?

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  2. Martin K. Avatar
    Martin K.

    Mark Zuckerberg has described blockchain technology as the long-term future of virtual commerce ( https://youtu.be/El19o1Ib-HE?t=1284 ) which implies that Meta and other big players might be very interested in buying companies that can successfully implement the technology for this vision. The size of their user base might not be that important as long as the technology works since companies like Meta, Google, Apple, Sony, Nintendo, or Roblox would push the technology to a much larger user base in any case.

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  3. Justin Bovington Avatar
    Justin Bovington

    Sandbox is part of a much larger eco-system – hence the valuation. Animoca have plans.
    But, you’re touching on some good points. The issue is the lack of a scalable virtual world that shows consistent growth and concurrency levels. There isn’t a leader. Again, it show just how innovative and relevant SL is today.
    I am surprised LL haven’t launched a successor.
    I have my eye on Unreal. Hearing a lot of buzz around connected siloed worlds.

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  4. John Roycroft Avatar
    John Roycroft

    NFT Worlds is a much more promising project. The development team are remarkably active. Sandbox has significant potential but is still in alpha mode.

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  5. Wagner James Au Avatar
    Wagner James Au

    the world is not really open yet?
    I just went it to take that pic! The co-founder recently posted stats of activity, visits, MAU:
    https://nwn.blogs.com/nwn/2022/04/snoop-dogg-sandbox-metaverse-mau.html

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  6. Jagner Wames Eu Avatar
    Jagner Wames Eu

    I just went it to take that pic!
    Yes but you couldn’t do anything could you?
    Nothing is accessible, you can’t even use one of the portals just run around in circles exploring a very small area.

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