Above: Valve's Steam VR Home in 2017
It's one of the metaverse's biggest mysteries: With so many major tech companies announcing metaverse strategies or full-fledged platforms, where the hell is Valve? With its Steam distribution platform for gaming content that counts over 120 million active users, an array of VR devices, and now Steam Deck, a video game console of its own, Valve is the best company by far to launch the dominant metaverse platform.
But the thing is, Valve founder and CEO Gabe Newell simply doesn't seem very interested in doing that any time soon:
"I'm friends with Neal Stephenson, and every time we get together, he just puts his face in his hands. So it's like, 'okay, what metaverse story is driving you insane today?'"
Newell is a bit more optimistic than I am, adding that he's sure "it'll get sorted out" eventually. But we're definitely of a similar mind on the current wave of shallow get-rich-quick metaverse schemes.
"Obviously the gaming industry has been exploring these technologies for a long time," he said. "It will be interesting to see if anybody who's sort of coming to the party late has much to add, rather than a desire to have a whole bunch of people give them a bunch of money for magic reasons. But you know, in the end, customers and useful technology win out, so I'm not super worried about that."
Newell, as longtime readers know, helped Stephenson try and launch an online swordfighting game a decade ago (subsequently cancelled). So if Valve were to make a metaverse, they'd already have a direct line to its literal creator.
If I had to guess, GabeN is taking a wait-and-see stance based on the sideways reception to SteamVR Home in 2017, which had all the making of a metaverse stepping stone, but has since been discontinued. I also suspect the reference to developers "coming to the party late" also includes Valve itself. (Assuming, that is, that Steam Deck is a success.)
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