Here's Meta's latest Metaverse technology announcements dealing with AI solutions. To no one's surprise, the company is fully open about their plans to leverage highly personal data of what people see how and they use their bodies while in their metaverse platform. (A coming crisis people like Avi Bar-Zeev have been screaming about for years.)

What's somewhat surprising (at least to me) is the company's voice-controlled Builder Bot prototype. (Watch above at around 3:10 minutes in.) It painfully, cringefully has all the markings of the sci-fi UI fallacy:


Metaverse AI Zuckerberg Holodeck

Basically, that's the fallacy of assuming the presentation of a future technology in a popular sci-fi film/TV show is the most appealing model for a real world version of a similar product. As my colleague and pal Amber Case wrote:

Builder Bot's specific voice-activated system seriously seems modeled after the Holodeck from Star Trek: TNG. But putting aside whether people even want to talk at length to a computer, it misses how much weaker a voice-driven system with limited options is, compared to what we already have.

Or to put it another way: The average dedicated consumer can already create a highly customized beach (or whatever) scene through the simple but powerful icon-driven UI of The Sims games, so how is Builder Bot better?

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One response to “Watch: Meta’s Voice-Activated Builder Bot Reeks of the Sci-Fi UI Fallacy”

  1. Jean D'Oh Avatar
    Jean D’Oh

    I don’t know what your problem with voice-driven building is. You’re comfortable with 3rd person perspective mouse+keyboard construction, you do that. The Average Jo is never going to learn that. But they can build an infinite amount of space easily by describing it. Will it be as ‘good’ as traditional methods? Maybe, maybe not. Should that stop it from existing? No.

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