Good reader discussion in last week's post about VRChat's new peak usage numbers. This growth inspired "Timo" to ask why so many VRChat avatars seem so low detail, as compared to Second Life:
I read many comments here recently about how VRChat uses more modern technology, custom shaders from Unity etc. Which is supposed to be light years ahead of SL's dated engine.
So I was wondering how come VRChat looks so terrible? In the screenshot in this article, shading is so bad it's almost impossible to see anything. All characters seem to be completely flat shaded.
I understand that everybody likes to use cartoon shaders on VRChat, but even for cartoon [avatars] the quality of shading I see seems awful, dark and flat. In addition to shading, the quality of models is also not looking good. Low poly to the extreme.
Does anybody know what is the reason for that? Is it just because everyone on purpose choose shaders that look flat? Or is it because of the technical limitations? I can't understand how the game based on 15 years newer engine can produce results that are so much worse visually than Second Life.
Longtime reader Adeon, who was very active in SL before jumping into VRChat, makes a case for the latter, arguing that it's more a matter of the VRChat user community preferring non-realistic avatars:
[A]t the end of the day, an avatar will only still be as good as its creators make it. Much of VRChat’s content is hand-crafted by novices – so just because the engine has the capacity for AAA level content doesn’t mean you it will be common to see. That said, the obsession with photorealism in Second Life is not a common desire you will find in VRChat. So while it is possible – it’s just not very wanted.
I should add that there are many worlds in VR chat that are photorealistic — but when it comes to the avatars, you would be very unlikely to find anyone who wants such an avatar.
Now; you find yourself being someone who would want a photorealistic avatar, and you have the skills to make it, you will find no technical limitations in VRChat stopping you.
And far as what is possible in VRChat, reader Nadeja shared the video above, showing off several amazing avatars of the anime-ish variety. Reader Squishy also explores the problem of photorealistic avatars when so many VRChat users log-in via an HMD — i.e. the Uncanny Valley challenge:
Photorealistic avatars are entirely possible, and I've seen some myself, but the threshold for what triggers the Uncanny Valley effect in VR is both lower and wider. Facial animation is likewise very important in VR, and small flaws stand out easily. This means that more realistic art styles such as those found in Second Life are not easy to pull off. There are 3rd party services for VRChat that will build you an avatar based on a photo of yourself, which are both free and easy to use. Despite this they are very unpopular due to the odd feeling they give off.
The anime art style that has become the most popular on the platform, avoids these pitfalls. It can look good even in very low poly count and is easy to modify for beginners. It avoids the Uncanny Valley whilst still being exceptionally expressive. The more exaggerated facial expression of the art style, even has the side advantage of being easier to read at a distance, which proved an advantage during the earlier days of VR where the "screen door effect" still existed.
Weighing back in on the pro-Second Life side, reader Betty Rubble (lol) points out that VRChat has a much younger user base than SL, which hurts the marketplace for avatar options:
You can have a million log in and it means nothing as younger people rarely spend money unless forced to do so. Remember this is the "keep me safe" generation they expect others to foot the bill. If a million log in and barely any meaningful transactions happen on a financial level then they are only costing VRChat in server costs for the added server load.
That's a fair point now, though I suspect VRChat will flip on the revenue options for creators soon (i.e. this year).
Summary of the argument so far:
Second Life has good options for realistic human avatars and a huge marketplace to customize them, while VRChat doesn't work well with expressive realism — but if that's not a deal-breaker, and you'd rather be a Gundam robot or another type of anime/furry character, VRChat is more likely the way to go.
Update, 9:05PM: By total coincidence, this meme by u/StartrekAnubus above is currently viral on Reddit's VRChat subreddit.
Leave a comment