Here's the results of New World Notes' survey on how the coming end of gachas in Second Life will impact the larger virtual economy. A strong majority of the 89 respondents (65%) predicted that the loss of gachas and related events will cause no significant loss in virtual land (i.e. sims) or user activity of people logging into SL for gachas (i.e. concurrency rates).
Then again, that also means over a third of respondents predicted that the going of gachas will substantially hurt the SL economy, with most of them choosing the worst possible impact: Both a significant loss of sims and a drop in user concurrency.
Which side is right? Fortunately we can objectively determine that question later in the year via Grid Survey, by checking sim loss and concurrency trends. At the moment, I tend to think the pessimistic side is right, and that we'll see a greater than average drop-off of both — for a very simple reason:
The survey likely reflects the opinion of both users heavily involved in gachas and those who are not. If you're in the latter category, you'll probably see the end of gachas as a minor issue, or even celebrate it. By contrast, very active gacha participants will see the larger Second Life economy through the lens of their own interests, and see the banning of gachas as significant. (Since after all, it impacts them directly.)
And one in three respondents, if that scales up to the SL economy as a whole, is a very significant chunk of the SL economy.
But that could be wrong! Since SL gachas are set to be banned starting September 1, let's check back on October 1st, to see what the actual data actually shows.
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