Hopefully I'll hear back soon from Frooxius, lead developer of the crowd-funded social VR project NeosVR, but apparently, he's figured out how to reverse engineer a version of Minecraft and import it into his world. (And apparently did so as a three day project.) My go-to VR expert Adeon speculates that Frooxius may be parsing a Minecraft save file and making a voxel renderer to interpret it internally, separate from Minecraft. (Or something like that!)

While it only has a few hundred daily users (at least on Steam), this is yet another example of how NeosVR seems to be on the vanguard of innovation in social VR. More example below:

2021-06-03

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One response to “NeosVR Can Now Import Minecraft Worlds (Though I’m Not Sure How)”

  1. MattyK Avatar
    MattyK

    It’s using Mineways;
    https://www.realtimerendering.com/erich/minecraft/public/mineways/
    Which isn’t really voxel rendering, it’s just compositing the voxel terrain data into a common 3D Model format chunk by chunk. The meshes cannot be modified live in Neos in the same way you would in Minecraft.

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