A bot on the official VRChat Discord (link here) regularly updates the number of online users — or you can just click here to get that number.
For instance, as I write this at around 1:30pm PT, for example, there are 29,414 concurrent users. Which is interesting, because if you check VRChat's concurrency via Steam (see screen capture at right), 16,446 are logged into the world via Valve's platform.
Which is interesting! Because that suggests almost half VRChat's userbase is logging in not through Steam but though Oculus Home (for PC) and Oculus Quest. (Vive owners can log in via Viveport, but are likely to go in through Steam.)
Thanks to Adeon for the tip and analysis help!
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