Good conversation on the SL Marketplace and the argument that it helped "kill" Second Life by becoming an Amazon-like web giant that crushed in-world stores — including this comment from oldbie insider Flipper PA:
Disclaimer: I was the founder and coder of SLBoutique.com, one of the original web-based SL marketplaces. I eventually sold it to an in-world company, that in turn, sold it to Linden Lab to become part of the current SL Marketplace.
Some of the impetus behind the original marketplaces (SLExchange, SecondServer, and SLBoutique) was to counteract the "scourge" of in-world malls. There were many complaints in the early days of SL about in-world shopping areas (and clubs) creating massive lag, being eye sores, and generally not being aesthetically pleasing. Resources were especially precious back then, and malls with every box set to be a light source with scripts in them could bring a sim to a crawl. Someone with a 512 square meter plot could tank and entire sim – and not maliciously, just with a badly built shop.
I also wasn't aware that anything had "killed" SL. I haven't been an active resident in years, but it still seems to be quite a vibrant world to me, unlike Multiverse, Blue Mars, and Entropia. Second Life has succeeded where very few have: Second Life is coming up on being operational for TWO DECADES. That's pretty incredible.
To his last point, it is pretty incredible that Second Life has been operational for nearly 20 years, and "killed" is fairly hyperbolic. (Unless we more narrowly mean killed as in "killed any prospect at substantially growing the userbase".)
As for the in-world shopping experience being laggy and an eyesore (which is usually the case), I think that also points to serious design/community management failures on Linden Lab's part:
Little or nothing about the user experience of in-world shopping has been improved by Linden Lab, which remains a counter-intuitive mess. This has forced SL merchants to create their own (often laggy, often user-unfriendly) systems, which add even more complexity to what should be the most broadly appealing aspect of the virtual world. (I'm surprised Linden Lab hasn't at least launched a bounty program/contest that awards SL merchants who create the most appealing, low-lag, and easy-to-use stores — a quick and affordable short-term solution.) So the fact that the SL Marketplace is easy to use once again points to unaddressed shortcomings of the virtual world itself.
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