Interesting comment from Luther Weymann, a veteran tech exec who plays and thinks a lot about Second Life, apparently responding to Katharine Berry (former teen SLer who's now an engineer at Google) and her observation: "Second Life feels to me like it has stagnated, and I do not know whether you could fix that without losing a lot of what Second Life is and why it remains popular among its users." In contrast to that, Luther argues that a new SL is relatively easy to launch:
The code that provides for a single login into multiple secure applications and databases across multiple disparate operating systems has long been established in the mainframe world. The 3M company in St Paul solved that in the early 1980s. Their problem was how to get consolidated business reporting across so many custom applications and multiple unrelated operating systems. During this early 1980's project, 3M also solved the passing of database tables from one database application to another database application across multiple operating systems. Today, that is how the mainframe world does its consolidated business reporting.
With the financial resources, the right people, the vision, and desire, Second Life could have a new grid, a new Second Life world. And in that new world, your current avatar could seamlessly teleport into that new Second Life world from our current SL and then teleport back. What assets it can go back and forth with is the real issue.
The mainframe business has been solving highly complex database problems like this for the past 35 years and making it work. I've seen it myself. I remain totally convinced this is attainable for Second Life.
This sounds roughly right, and I'm not sure asset transfer is that much of a real issue:
As long as users can transfer their user identify, friends list, and Linden Dollar balance, my guess is most are likely to start fresh in a new SL. (Since they can always go back to their old content by logging into SL Classic.) To be sure there will be some grousing, though most will quietly admit if only to themselves what a relief it is to begin anew with an empty, dust-free inventory. (Since many or even most veteran SLers have inventories that are bogged down by literal hundreds of thousands of items.)
The real sticking point, it seems to me, is giving SLers a clear reason why they need to leave most of their old content on the classic grid behind. For instance, to log into a pared down, mobile version of SL that revolves around chatrooms, ala IMVU. (Which is now huge because it made the leap to mobile). Or to spin it the other way, to log into an updated version of SL with the latest AAA graphics for videogame consoles running on Unreal or Unity. Any frustration from thousands of angry longtime SLers would be offset by the millions of new console-based SLers or the tens of millions of mobile-based SLers.
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