On first glance you might think this decidedly creepy machinima was shot in the hit Borderlands videogame franchise, but it was actually shot in The Wastelands, the massive and long-running post-apocalyptic (and incredibly quirky) community in Second Life. (Which has a gritty look inspired in part by Borderlands.) That's because creator Jackson Redstar ran it through a post-processing program which gave SL the cel-shaded aesthetic that Borderlands is famous for:
"[Through] DaVinci Resolve, studio edition," he tells me. "Well it is only available in the studio (paid) version." Looks like that'll cost you $299, but isn't that a small price to pay to make your world look like another world?
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