Update, 8/14: Linden Lab confirms some recent code changes have improved sim crossing.
Virtual world explorer Luca is the latest to stress test the new deployment of Second Life running on the Amazon Web Services cloud, which seems to make region crossing near seamless. Though as you'll see above, region crossing delays vary by vehicle, being near-instantaneous with a World War II-era fighter, but being pretty muddy via, say, submarine.
"Maybe it depends on the amount of linksets now more than ever (the sub and steamboat have a lot of them)," Luca theorizes, "but I might need to do further testing to verify that!"
Luca adds that he got pretty good performance with more than one vehicle too: "I was able to do some sort of formation flying around Bay City with my friend earlier in our planes, which would've been a lot more difficult with the old crossing performance." I'm curious if performance would remain decent with many more vehicles.
But is this performance improvement real, and lasting? Reddit's /SecondLife co-host "0xc0ffea" makes a very good case that it's not:
Faster than normal crossings should be expected during the cloud migration between adjacent regions within the same data center. We can't tell if the cloud move will result in faster crossings till all of SL is moved over…
Unless Linden Lab actually come out and say "we did the thing" this is an unintentional side effect of something else. There is nothing in any of the release notes for recent server updates. I'm going to stick my neck out and guess … this is a result of temporary over-provisioning.
More conversation here. I definitely agree we shouldn't assume sim crossing will stay seamless forever — certainly not after masses of users pile into the Amazon-powered version of SL with their masses of poorly optimized content.
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