Bugs in Second Life may be less annoying than they are in structured, standard MMOs like Elder Scrolls Online, but here's something that does bug some SLers — the open-ended virtual world seems to have way more player-to-player drama.
At least reader Alicia, a veteran of both MMOs and SL, makes that case:
There is drama in every MMO, no questions about that one. Drama can be created from the devs not fixing bugs that should've been fixed, the players' own whining that the game is too difficult, and so on.
Now, where it pertains to SL, the drama is amplified a thousand fold as people can become "keyboard warriors" or even spread rumors to ruin a person. Just like RL, right?
So, is SL a way to escape RL?
That really depends, Alicia argues:
In a way, yes, and most certainly no. People try to create role-play communities, etc. in SL, but that is most certainly ruined the moment the drama starts to take over. Drama, being power-tripping owners and mods, cliques, spiteful individuals, etc.
So, can a person learn how to act and behave in real life via SL? No, they can't. Why is that? That's right folks, if you're a selfish piece of crap in real life, then you're carrying that over into SL. Vice versa if you're the opposite of what a selfish, backstabbing prick is.
Everything starts with real life. Everything is learned at home. In all my years of being in the MMO world, nearly twenty years to be exact, has a bearing on anything, it's that the vast majority of the drama and toxicity I've encountered was not on most MMOs, and certainly not IMVU, but rather SL.
There's definitely some truth to this. According to one organizer of the late Second Life Community Convention, vicious drama among SLers was a key reason it was killed.
And there's a certain inevitability to this, when nearly everything in the virtual world is created by users. As Alicia notes, players of most MMOs spend more time directing drama at the MMO company itself, over bugs, policy changes, and so on. (And I do mean serious drama: After getting regular death threats from players, one MMO company I know posted a very mean-looking dude in military fatigues armed with a Desert Eagle hand cannon outside its entrance.) With Linden Lab keeping a light touch on the world, players are free to create more drama against each other.
At the same time, I'd say Second Life also has some of the most positive and community-minded users on the whole ass Internet. Relay for Life in Second Life is proof of that, and I could name countless more examples. Because in the end, a virtual world like Second Life doesn't usually make you a worse or better person than you are in real life — rather, it tends to amplify who you already are.
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