Linden Lab is starting to test a new deployment of Second Life running on the Amazon Web Services cloud, beginning with a copy of Blake Sea on the Second Life Preview Grid (known as Aditi) — and virtual world explorer Nodoka Hanamura just arrived from the sea with this video, putting the cloud through its paces in many vehicles. (Action starts at around 1:30 in.)
The most notable result? Near-seamless sim crossing, a much-desired but near-elusive goal. As you'll see in the video, there's a split-second pause when traveling from one sim to another, resembling what it looks like in many open world games — as opposed to the several seconds or more rubber band-ing mess it's usually like in SL.
Frame rate, Nodoka tells me, what's fairly decent:
"It varies from test to test but it's solid around the 20-30 FPS range in all tests on my specifications. With an average crossing time across all tests in the quarter to half second range." (Maybe not high enough frame rate for vehicle-to-vehicle combat, but certainly more than enough for a leisurely virtual yacht race.)
It is strange to me that there's any need for sim crossing (i.e. going from one server to another) when it's all in the cloud.
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