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The comment thread to last week's "Why Do So Many Gamers Passionately Want Star Citizen To Fail?" was definitely more civil and thoughtful than the brigade of Star Citizen hate that my first post on Chris Robert's crowdfunded MMO attracted. While the level of rage remains a mystery to me, I do have some more insight on its critics. For instance, from this comment by gaming YouTuber "Bootcha":

There have been very few people who have been financially invested in the Star Citizen project (I would know, I was one, I'm in the now-conspicuously-missing picture of "The Pledge" with Roberts and everyone back in 2012.). Everyone else is just a customer. Emotionally invested is a different matter. We are certainly witnessing a different brand of futurism. The game-ification of crowdfunding, as described by Roberts, if you will.

I don't question that the possibilities dreamt by the Star Citizen project are exciting, and no doubt they would be appealing to a customer or potential designer hire looking to do something new. However, I would wonder what the reaction of a programmer or engineer friend would be if you asked them about the project's technical needs. Nearly all of them give the same chuckle, the one where they're thankful they're not on the hook to deliver such massive needs. We of course have that one friend who is brilliant enough to try on the condition they're in charge of every little detail, or unwise enough to try for the sake of showing off.

The dialogue of either someone proselytizing for the project or condemning it to burn is only tangentially interesting, like watching two grackles fight over a piece of bread on the sidewalk. And if you want to study that in a sociological framework, I'm all for that. But if that's not your intent, what squabbles the fans and critics have distracts from the stranger situation of a company run by [allegations of questionable corporate governance that I'm unable to fact check at press time and so will just elide – WJA ] , all while the product of both side's concerns constantly faces years of technical delays and even media "editorial issue" problems that create an inconsistent narrative of what work is being done, during a reported funding explosion entering unprecedented territory.

Now, THAT'S an interesting story.

I definitely agree the behind-the-scenes of Star Citizen's development is one very interesting story to tell. But a story of corporate bungling would not necessarily mean the final product is a failure.

To make a movie comparison, the production of Mad Max: Fury Road – which cost about as much to produce and market as Star Citizen — was beset by cost overruns, ridiculous unforced errors by the studio, corporate politics and in-fighting, and delayed for years. And yet in the end, Fury Road still went on to become a modest hit — and critically, one of the most acclaimed Hollywood movies of all time.

The other interesting story is why Bootcha's thoughtful opinion can co-exist with opinions like this one, below:

Even if you had written a small comment [about Star Citizen] behind a bench in the middle of the sea, there are people who actively search for it.

For some reason, they also are concerned about the [game's] backers, and yet not many of them go ask a World of Warcraft player why he pays a subscription fee yearly. Or why Fortnight, FIFA, and other game players spend so much.

Then they speak of game addicts, and [make] all manner of judgmental tells that make no sense. They try to be so passionate and tell stories how they once were backers, and they never were, or they were thinking of backing, which they never did. The same exact comments over and over…

You don't like it, stop following it. Right at this moment, people are experiencing a much more fleshed-out version of the final dream. I joined when you only had a hangar and a few locations and no planets to land on. If what Cloud Imperium Games is doing was regular stuff, it would have already been done.

So I don't care when people try to compare the development time to other single small area maps. Until another massive project releases at this scale and ambition, I could care less what they think.

I am a former WOW player, and by investing the same subscription of 15 bucks per month in small increments, I have had hours and hours of fun. Years and years of memorable experiences, and [met] tonnes of tonnes of professional like-minded people.

I have had times of frustrations, but I clearly remember the WOW Reddit and forums being exactly the same. So this is nothing new to me, and as one backer said to me the day I signed up. "Welcome to the Verse! It will build you up, and it will make you cry, but one thing is for sure those memories will never die."

Trevylove 

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